Created
June 17, 2022 16:47
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| Learning https://www.ma.imperial.ac.uk/~buzzard/xena/natural_number_game/ | |
| Notes on the UI: | |
| There's no sandbox that'd let you explore creating new theorems. | |
| (I was stuck on one in Multiplication World but thought I'd be able to | |
| prove a variation with the expressions commuted, (a+b)*t = a*t + b*t. | |
| Hopefully that'd help me get unstuck.) | |
| There are 4 panes (names mine): | |
| Docs Editor State | |
| tactics instructions environment at the cursor in the proof | |
| theorems in-progress proof | |
| Messages | |
| error or warning | |
| The central activity is adding a step to a proof. | |
| You do that by looking at the state, finding an applicable tactic/theorem, and typing it in. | |
| But the state pane is maximally distant from the tactics/theorems pane. | |
| When you start typing, the state goes blank right away, even though | |
| you might want to consult it as you type. | |
| After about a second it updates (to an error message, unless you're already done typing). | |
| The same info is typically repeated in the State and Messages panes. | |
| Most-desired changes: | |
| - The state at the point of the first error remains readable, just colored differently or something. | |
| - During update, the state display isn't erased while that's being computed, just recolored or something. | |
| - Update is <100 msec, or anyway quick enough to not feel like a drag. | |
| Further wishlist: | |
| - Make State/Messages less redundant. My eyes tend to stray to the redundant info when it updates. | |
| - The in-progress proof may need a scrollbar to see it all. Can it expand instead? Or just be bigger? | |
| - It'd be neat to hover over bits of the state and have applicable tactics pop up to be clicked on. | |
| - Maybe move Docs to the far right? | |
| - Edit the function declaration, not just the in-progress proof. (Normally only in a sandbox.) | |
| What if this whole thing could be a wiki? | |
| Of course there are also questions of language design: a list of tactic steps is not very readable. | |
| Or a from-scratch gamelike experience: | |
| See toontalk for some inspiration. | |
| But you'd want to have 'holes' ("... and then a miracle occurs") and easy scrubbing back and forth in time. |
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