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SDL test in Nimrod
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| import math | |
| import sdl | |
| const | |
| WIDTH = 1024 | |
| HEIGHT = 768 | |
| TIMESTEP = 1000 div 30 # 30 fps | |
| THING_WIDTH = 32 | |
| THING_HEIGHT = 32 | |
| RADIUS = 32 | |
| SPEED = 1 # per second | |
| CENTER_X = WIDTH div 2 - THING_WIDTH | |
| CENTER_Y = HEIGHT div 2 - THING_HEIGHT | |
| var | |
| screen: sdl.PSurface | |
| thing = sdl.Rect(x:0, y:0, w:THING_WIDTH, h:THING_HEIGHT) | |
| theta = 0.0 | |
| black: int32 | |
| red: int32 | |
| thing.x = WIDTH div 2 - THING_WIDTH | |
| thing.y = HEIGHT div 2 - THING_HEIGHT | |
| thing.w = THING_WIDTH | |
| thing.h = THING_HEIGHT | |
| proc update(dt: float):void = | |
| # update our thing | |
| theta += SPEED * dt | |
| thing.x = int16(CENTER_X + RADIUS * math.cos(theta)) | |
| thing.y = int16(CENTER_Y + RADIUS * math.sin(theta)) | |
| proc main():void = | |
| var | |
| event = sdl.TEvent() | |
| lastTime: int32 | |
| frameAccumulator: int32 | |
| if sdl.Init(sdl.INIT_VIDEO) != 0: | |
| quit "sdl init error" | |
| screen = sdl.SetVideoMode(1024, 768, 32, 0) | |
| if screen == nil: | |
| quit "sdl video error" | |
| # init colors | |
| black = sdl.MapRGB(screen.format, 0, 0, 0) | |
| red = sdl.MapRGB(screen.format, 255, 0, 0) | |
| lastTime = sdl.GetTicks() | |
| while true: | |
| if sdl.PollEvent(addr event) != 0: | |
| case event.kind | |
| of sdl.QUITEV: break | |
| else: discard | |
| # update logic | |
| let frameTime = SDL.GetTicks() | |
| frameAccumulator += frameTime - lastTime # delta time | |
| lastTime = frameTime | |
| while frameAccumulator >= TIMESTEP: | |
| update(TIMESTEP / 1000) # get timestep in seconds | |
| frameAccumulator -= TIMESTEP | |
| # clear screen to black | |
| discard sdl.FillRect(screen, nil, black) | |
| # draw our thing | |
| discard sdl.FillRect(screen, addr thing, red) | |
| discard sdl.Flip(screen) | |
| sdl.Delay(1000 div 30) | |
| # cleanup | |
| sdl.Quit() | |
| when isMainModule: | |
| main() |
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