- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
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#include <functional> | |
#include <stdexcept> | |
#include <tuple> | |
#include <type_traits> | |
template <int Low, int High, int Mid = (Low + High) / 2> | |
inline constexpr auto _visit_at = nullptr; | |
template <int Low, int High, int Mid> | |
requires(Low > High) |
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#include <unistd.h> | |
#include <mach/mach.h> | |
#include <mach/mach_vm.h> | |
#include <mach-o/dyld.h> | |
int | |
main (int argc, char * argv[]) | |
{ | |
volatile char * library; | |
const mach_vm_size_t page_size = getpagesize (); |
Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative
float rand(float n){return fract(sin(n) * 43758.5453123);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
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#include "foo.hxx" | |
int main () { | |
return 0; | |
} |
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# -*- coding:utf-8 -*- | |
'写了一个简单的支持中文的正向最大匹配的机械分词,其它不用解释了,就几十行代码' | |
'搜狗词库下载地址:http://vdisk.weibo.com/s/7RlE5' | |
import string | |
__dict = {} | |
def load_dict(dict_file='words.dic'): | |
'加载词库,把词库加载成一个key为首字符,value为相关词的列表的字典' |
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typedef struct{ | |
ALuint ID; | |
stb_vorbis* stream; | |
stb_vorbis_info info; | |
ALuint buffers[2]; | |
ALuint source; | |
ALenum format; |