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Simple C# UDP server/client in 56 lines
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using System; | |
using System.Net; | |
using System.Net.Sockets; | |
using System.Text; | |
namespace UDP | |
{ | |
public class UDPSocket | |
{ | |
private Socket _socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); | |
private const int bufSize = 8 * 1024; | |
private State state = new State(); | |
private EndPoint epFrom = new IPEndPoint(IPAddress.Any, 0); | |
private AsyncCallback recv = null; | |
public class State | |
{ | |
public byte[] buffer = new byte[bufSize]; | |
} | |
public void Server(string address, int port) | |
{ | |
_socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.ReuseAddress, true); | |
_socket.Bind(new IPEndPoint(IPAddress.Parse(address), port)); | |
Receive(); | |
} | |
public void Client(string address, int port) | |
{ | |
_socket.Connect(IPAddress.Parse(address), port); | |
Receive(); | |
} | |
public void Send(string text) | |
{ | |
byte[] data = Encoding.ASCII.GetBytes(text); | |
_socket.BeginSend(data, 0, data.Length, SocketFlags.None, (ar) => | |
{ | |
State so = (State)ar.AsyncState; | |
int bytes = _socket.EndSend(ar); | |
Console.WriteLine("SEND: {0}, {1}", bytes, text); | |
}, state); | |
} | |
private void Receive() | |
{ | |
_socket.BeginReceiveFrom(state.buffer, 0, bufSize, SocketFlags.None, ref epFrom, recv = (ar) => | |
{ | |
State so = (State)ar.AsyncState; | |
int bytes = _socket.EndReceiveFrom(ar, ref epFrom); | |
_socket.BeginReceiveFrom(so.buffer, 0, bufSize, SocketFlags.None, ref epFrom, recv, so); | |
Console.WriteLine("RECV: {0}: {1}, {2}", epFrom.ToString(), bytes, Encoding.ASCII.GetString(so.buffer, 0, bytes)); | |
}, state); | |
} | |
} | |
} |
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using System; | |
namespace UDP | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
UDPSocket s = new UDPSocket(); | |
s.Server("127.0.0.1", 27000); | |
UDPSocket c = new UDPSocket(); | |
c.Client("127.0.0.1", 27000); | |
c.Send("TEST!"); | |
Console.ReadKey(); | |
} | |
} | |
} |
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Is it suppose to work easily ? I'm new with that client/servers code.