Created
March 11, 2012 23:36
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Unity3D: script to automatically scale gui elements on high dpi devices (like iPhone 4 or iPad 3rd Generation).
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using UnityEngine; | |
using System.Collections; | |
namespace UnityEngine { | |
/// <summary> | |
/// Usage: | |
/// | |
/// (optional) Call GUIScaler.Initialize() in Start(), Awake() or OnEnable() (only needed once) | |
/// Call GUIScaler.Begin() at the top of your OnGUI() methods | |
/// Call GUIScaler.End() at the bottom of your OnGUI() methods | |
/// | |
/// WARNING: If you don't match Begin() and End() strange things will happen. | |
/// </summary> | |
public static class GUIScaler { | |
// 160 is the dpi of the 1st generation iPhone, a good base value. | |
const float BASE_SCALE = 160.0f; | |
static bool initialized = false; | |
static bool scaling = false; | |
static Vector3 guiScale = Vector3.one; | |
static Matrix4x4 restoreMatrix = Matrix4x4.identity; | |
/// <summary> | |
/// Initialize the gui scaler with a specific scale. | |
/// </summary> | |
public static void Initialize(float scale) { | |
if (initialized) return; | |
initialized = true; | |
// scale will be 0 on platforms that have unknown dpi (usually non-mobile) | |
// if the scale is less than 10% don't bother, it just makes gui look bad. | |
if (scale == 0 || scale < 1.1f) return; | |
guiScale.Set(scale, scale, scale); | |
scaling = true; | |
} | |
/// <summary> | |
/// Initialize the gui scaler using the detected screen dpi. | |
/// </summary> | |
public static void Initialize() { | |
Initialize(Screen.dpi / BASE_SCALE); | |
} | |
/// <summary> | |
/// All gui elements drawn after this | |
/// will be scaled. | |
/// </summary> | |
public static void Begin() { | |
if (!initialized) Initialize(); | |
if (!scaling) return; | |
restoreMatrix = GUI.matrix; | |
GUI.matrix = GUI.matrix * Matrix4x4.Scale(guiScale); | |
} | |
/// <summary> | |
/// Restores the default gui scale. | |
/// All gui elements drawn after this | |
/// will not be scaled. | |
/// </summary> | |
public static void End() { | |
if (!scaling) return; | |
GUI.matrix = restoreMatrix; | |
} | |
} | |
} |
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