Created
September 8, 2012 21:43
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Unity3d: Post-process script that increments revision number of iPhone and Android builds.
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/* ************************************************************************** | |
Copyright 2012 Calvin Rien | |
(http://the.darktable.com) | |
Licensed under the Apache License, Version 2.0 (the "License"); | |
you may not use this file except in compliance with the License. | |
You may obtain a copy of the License at | |
http://www.apache.org/licenses/LICENSE-2.0 | |
Unless required by applicable law or agreed to in writing, software | |
distributed under the License is distributed on an "AS IS" BASIS, | |
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
See the License for the specific language governing permissions and | |
limitations under the License. | |
************************************************************************** */ | |
// if you've got PlistCS (https://github.com/darktable/PlistCS/downloads) | |
// this script will automatically update the Info.plist version number | |
// #define PLIST_CS | |
using System.IO; | |
using System.Text.RegularExpressions; | |
using UnityEditor; | |
using UnityEditor.Callbacks; | |
using UnityEngine; | |
using System.Collections.Generic; | |
#if PLIST_CS | |
using PlistCS; | |
#endif | |
public class IncrementBuildVersion : ScriptableObject { | |
[MenuItem("Tools/Increment Build Number")] | |
static void Init() { | |
IncrementBuild(""); | |
} | |
[PostProcessBuild] // Requires Unity 3.5.2+ | |
public static void OnPostProcessBuild(BuildTarget target, string buildPath) { | |
if (!(target == BuildTarget.iPhone)) { | |
return; | |
} | |
IncrementBuild(buildPath); | |
} | |
public static void IncrementBuild(string buildPath) { | |
var settingsPath = Path.GetDirectoryName(Application.dataPath); | |
settingsPath = Path.Combine(settingsPath, "ProjectSettings"); | |
settingsPath = Path.Combine(settingsPath, "ProjectSettings.asset"); | |
if (!File.Exists(settingsPath)) { | |
Debug.LogError("Couldn't find project settings file."); | |
return; | |
} | |
var lines = File.ReadAllLines(settingsPath); | |
if (!lines[0].StartsWith("%YAML")) { | |
Debug.LogError("Project settings file needs to be serialized as a text asset. (Check 'Project Settings->Editor')"); | |
return; | |
} | |
string pattern = @"^(\s*iPhoneBundleVersion:\s*)([\d\.]+)$"; | |
bool success = false; | |
System.Version version = null; | |
for (int i=0; i<lines.Length; i++) { | |
var line = lines[i]; | |
if (!Regex.IsMatch(line, pattern)) { | |
continue; | |
} | |
var match = Regex.Match(line, pattern); | |
version = new System.Version(match.Groups[2].Value); | |
var major = version.Major < 0 ? 0 : version.Major; | |
var minor = version.Minor < 0 ? 0 : version.Minor; | |
var build = version.Build < 0 ? 0 : version.Build; | |
var revision = version.Revision < 0 ? 0 : version.Revision; | |
version = new System.Version(major, minor, build, revision + 1); | |
line = match.Groups[1].Value + version; | |
lines[i] = line; | |
success = true; | |
break; | |
} | |
if (!success) { | |
Debug.LogError("Couldn't find bundle version in ProjectSettings.asset"); | |
return; | |
} | |
File.WriteAllLines(settingsPath, lines); | |
Debug.Log("Build version: " + version); | |
#if PLIST_CS | |
var plistPath = Path.Combine(buildPath, "Info.plist"); | |
if (!File.Exists(plistPath)) { | |
Debug.LogWarning("Couldn't find Info.plist in build output."); | |
return; | |
} | |
// modify plist | |
var plist = (Dictionary<string,object>) Plist.readPlist(plistPath); | |
plist["CFBundleVersion"] = version.ToString(); | |
Plist.writeXml(plist, plistPath); | |
#endif | |
} | |
} |
Wrote a simplified version that works n the current version of unity (5.4) for both Android & iOS
https://github.com/PimDeWitte/Unity-auto-version-increment
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Created a fork and added usage of CFBundleShortVersionString as well as CFBundleVersion.
CFBundleShortVersionString (Version) is set to {Major}.{Minor}.{Build}.
CFBundleVersion (Build) is set to {Revision}.
https://gist.github.com/yourpalmark/6231952
I think this uses the Version and Build in Xcode more appropriately. Feel free to merge the changes if you like.
Thanks!