Created
April 11, 2023 15:04
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EventManager script found in the Unity's FPS Micro Game sample. Useful for global event broadcasting.
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using System; | |
using System.Collections.Generic; | |
namespace Unity.FPS.Game | |
{ | |
public interface IBroadcastEvent { } | |
// A simple Event System that can be used for remote systems communication | |
public static class EventManager | |
{ | |
private static readonly Dictionary<Type, Action<IBroadcastEvent>> k_Events = | |
new Dictionary<Type, Action<IBroadcastEvent>>(); | |
private static readonly Dictionary<Delegate, Action<IBroadcastEvent>> k_EventLookups = | |
new Dictionary<Delegate, Action<IBroadcastEvent>>(); | |
public static void AddListener<T>(Action<T> evt) where T : class, IBroadcastEvent | |
{ | |
if (!k_EventLookups.ContainsKey(evt)) | |
{ | |
return; | |
} | |
Action<IBroadcastEvent> newAction = (e) => evt((T)e); | |
k_EventLookups[evt] = newAction; | |
var type = typeof(T); | |
if (k_Events.TryGetValue(type, out Action<IBroadcastEvent> internalAction)) | |
{ | |
k_Events[type] = internalAction += newAction; | |
} | |
else | |
{ | |
k_Events[type] = newAction; | |
} | |
} | |
public static void RemoveListener<T>(Action<T> evt) where T : class, IBroadcastEvent | |
{ | |
if (!k_EventLookups.TryGetValue(evt, out var action)) | |
{ | |
return; | |
} | |
var type = typeof(T); | |
if (k_Events.TryGetValue(type, out var tempAction)) | |
{ | |
tempAction -= action; | |
if (tempAction == null) | |
{ | |
k_Events.Remove(type); | |
} | |
else | |
{ | |
k_Events[type] = tempAction; | |
} | |
} | |
k_EventLookups.Remove(evt); | |
} | |
public static void Broadcast<T>(T evt) where T : class, IBroadcastEvent | |
{ | |
if (k_Events.TryGetValue(evt.GetType(), out var action)) | |
{ | |
action.Invoke(evt); | |
} | |
} | |
public static void Clear() | |
{ | |
k_Events.Clear(); | |
k_EventLookups.Clear(); | |
} | |
} | |
} |
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