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@TiliSleepStealer
TiliSleepStealer / DoomGlow.cs
Created June 13, 2017 21:45
Doom glow - fake volumetric light glow effect in Unity by Tili_us
// This file is in the public domain. Where
// a public domain declaration is not recognized, you are granted
// a license to freely use, modify, and redistribute this file in
// any way you choose.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Unity remake of a fake volumetric light glow effect
@kibotu
kibotu / UnityGetNativeAndroidVersion
Last active September 6, 2023 16:27
Get versionCode and versionName with unity.
//int vesioncode = context().getPackageManager().getPackageInfo(context().getPackageName(), 0).versionCode;
public static int GetVersionCode() {
AndroidJavaClass contextCls = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject context = contextCls.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaObject packageMngr = context.Call<AndroidJavaObject>("getPackageManager");
string packageName = context.Call<string>("getPackageName");
AndroidJavaObject packageInfo = packageMngr.Call<AndroidJavaObject>("getPackageInfo", packageName, 0);
return packageInfo.Get<int>("versionCode");
}
@staltz
staltz / introrx.md
Last active April 19, 2026 19:26
The introduction to Reactive Programming you've been missing
import struct
import SocketServer
from base64 import b64encode
from hashlib import sha1
from mimetools import Message
from StringIO import StringIO
# import threading
class WebSocketsHandler(SocketServer.StreamRequestHandler):
@flarb
flarb / NaturalOrientation.cs
Created August 4, 2012 00:03
How to detect the "natural" orientation of an Android device in Unity3D. Also can use to detect tablet and phone.
using UnityEngine;
using System.Collections;
public class NaturalOrientation : MonoBehaviour {
public static int ORIENTATION_UNDEFINED = 0x00000000;
public static int ORIENTATION_PORTRAIT = 0x00000001;
public static int ORIENTATION_LANDSCAPE = 0x00000002;
public static int ROTATION_0 = 0x00000000;
@jkp
jkp / websocketserver.py
Created July 18, 2012 13:28
A simple WebSockets server with no dependencies
import struct
import SocketServer
from base64 import b64encode
from hashlib import sha1
from mimetools import Message
from StringIO import StringIO
class WebSocketsHandler(SocketServer.StreamRequestHandler):
magic = '258EAFA5-E914-47DA-95CA-C5AB0DC85B11'
@pamelafox
pamelafox / senderror.js
Created February 21, 2012 19:20
Sending JS errors to server
function sendError(message, url, lineNum) {
var i;
// First check the URL and line number of the error
url = url || window.location.href;
lineNum = lineNum || 'None';
// If the error is from these 3rd party script URLs, we ignore
// We could also just ignore errors from all scripts that aren't our own
var scriptURLs = [
// Includes functions for exporting active sheet or all sheets as JSON object (also Python object syntax compatible).
// Tweak the makePrettyJSON_ function to customize what kind of JSON to export.
var FORMAT_ONELINE = 'One-line';
var FORMAT_MULTILINE = 'Multi-line';
var FORMAT_PRETTY = 'Pretty';
var LANGUAGE_JS = 'JavaScript';
var LANGUAGE_PYTHON = 'Python';
@flarb
flarb / DiffuseDetailAmbient.shader
Created February 16, 2012 09:42
Mobile Ambient Diffuse Detail shader for Unity3D - just a simple one line change.
Shader "Mobile/Ambient Diffuse Detail" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
_Detail ("Detail (RGB)", 2D) = "gray" {}
}
SubShader {
Pass{
@hoesing
hoesing / ProjectAssetPostprocessor.cs
Created February 16, 2012 09:10
Unity asset pre/postprocessor for applying asset defaults by path.
// Drop this script in the Editor directory in your project (creating the Editor directory if it's not there yet)
// Then re-import the assets in the directories covered by this script (right click and reimport)
//
// I would replace my path checking with the path checking from this gist:
// https://gist.github.com/1842177
//
// The texture settings for icons might want to use some of his settings combined with mine as well
using UnityEngine;