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using UnityEngine; | |
using System.Collections; | |
public class LinkObject { | |
public LinkObject prev = null; | |
public LinkObject next = null; | |
public GameObject data; | |
public LinkObject(GameObject link) { | |
data = link; |
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using System; | |
using System.IO//.Ports; | |
using System.Collections; | |
using System.Net; | |
using System.Net.Sockets; | |
using System.Threading; | |
using UnityEngine; | |
/// <summary> | |
/// UdpPacket provides packetIO over UDP |
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/** | |
Converts Mobile Touch to the default Mouse Click | |
## invoked these method in Mobile too | |
OnMouseDown | |
OnMouseDrag | |
OnMouseUp | |
## only called in touch screen |
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// using UnityEngine; | |
using System; | |
using System.Collections; | |
using System.Text; | |
/* Based on the JSON parser from | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* I simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. |
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# Copyright 2008 Google Inc. | |
# | |
# Licensed under the Apache License, Version 2.0 (the "License"); | |
# you may not use this file except in compliance with the License. | |
# You may obtain a copy of the License at | |
# | |
# http://www.apache.org/licenses/LICENSE-2.0 | |
# | |
# Unless required by applicable law or agreed to in writing, software | |
# distributed under the License is distributed on an "AS IS" BASIS, |
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using UnityEngine; | |
using System.Collections; | |
enum CameraIdentity | |
{ | |
None, | |
One, | |
Two, | |
Three, |
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using UnityEngine; | |
using System.Collections; | |
public class SimplexNoiseGenerator { | |
private int[] A = new int[3]; | |
private float s, u, v, w; | |
private int i, j, k; | |
private float onethird = 0.333333333f; | |
private float onesixth = 0.166666667f; | |
private int[] T; |
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// this code is from http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/ | |
// which was released under the MIT license | |
using UnityEngine; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Globalization; | |
public class OBJ : MonoBehaviour { |
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<!-- Add the following lines to theme's html code right before </head> --> | |
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.0/jquery.min.js"></script> | |
<script src="http://static.tumblr.com/fpifyru/VCxlv9xwi/writecapture.js"></script> | |
<script src="http://static.tumblr.com/fpifyru/AKFlv9zdu/embedgist.js"></script> | |
<!-- | |
Usage: just add <div class="gist">[gist URL]</div> | |
Example: <div class="gist">https://gist.github.com/1395926</div> | |
--> |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
/// <summary> | |
/// manages instances of the same material with random colors | |
/// if a Material+Color combination does not yet exist it will be created | |
/// if the combination has been created before it will be returned from the cached | |
/// </summary> | |
public static class ColoredMaterialCache { |