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| #include <Bridge.h> | |
| #include <BridgeServer.h> | |
| #include <BridgeClient.h> | |
| // Listen to the default port 5555, the Yún webserver | |
| // will forward there all the HTTP requests you send | |
| boolean rooms[14]; | |
| BridgeServer server; |
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| #!/usr/bin/python | |
| # This is a simple port-forward / proxy, written using only the default python | |
| # library. If you want to make a suggestion or fix something you can contact-me | |
| # at voorloop_at_gmail.com | |
| # Distributed over IDC(I Don't Care) license | |
| import socket | |
| import select | |
| import time | |
| import sys |
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| { | |
| "extensionName": "WeatherCast", | |
| "extensionPort": 12345, | |
| "blockSpecs": [ | |
| [" ", "connect %m.sensors sensor to %m.digitalpin", "connect"], | |
| [" ", "connect %m.analogsensors analog sensor to %m.analogpin", "connect"], | |
| [" ", "connect %m.leds led to %m.digitalpin", "connect"], | |
| [" ", "connect %m.actuators to %m.digitalpin", "connect"], | |
| [" ", "Turn %m.leds led %m.onoff", "turn"], | |
| [" ", "Buzzer %m.onoff", "buzzer"], |
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| int rPin = 13; | |
| int gndPin = 12; | |
| int gPin = 11; | |
| int bPin = 10; | |
| void setup() { | |
| // put your setup code here, to run once: | |
| Serial.begin(9600); |
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| #include <CapacitiveSensor.h> | |
| #include <Wire.h> | |
| #include "rgb_lcd.h" | |
| #include "Keyboard.h" | |
| #define NUMBER_OF_KEYS 4 | |
| #define KEYBOARD 1 | |
| #define TEST 0 | |
| int currentMode = 0; |
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| <html> | |
| <head> | |
| <script src="blockly_compressed_horizontal.js"></script> | |
| <script src="javascript_compressed.js"></script> | |
| <script src="blocks_compressed.js"></script> | |
| <script src="msg/js/en.js"></script> | |
| <script src="blocks_horizontal/control.js"></script> |
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| Element player; | |
| ArrayList<Element> elements = new ArrayList(); | |
| void setup() { | |
| size(900, 600, P3D); | |
| noStroke(); | |
| rectMode(CENTER); | |
| player = new Player(); | |
| elements.add(player); | |
| ortho(); | |
| for (int i = 0; i < 200; i++) { |
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| 3141592653589793238462643383279502884197169399375105820974944592307816406286208998628034825342117067982148086513282306647093844609550582231725359408128481117450284102701938521105559644622948954930381964428810975665933446128475648233786783165271201909145648566923460348610454326648213393607260249141273724587006606315588174881520920962829254091715364367892590360011330530548820466521384146951941511609433057270365759591953092186117381932611793105118548074462379962749567351885752724891227938183011949129833673362440656643086021394946395224737190702179860943702770539217176293176752384674818467669405132000568127145263560827785771342757789609173637178721468440901224953430146549585371050792279689258923542019956112129021960864034418159813629774771309960518707211349999998372978049951059731732816096318595024459455346908302642522308253344685035261931188171010003137838752886587533208381420617177669147303598253490428755468731159562863882353787593751957781857780532171226806613001927876611195909216420198938095257201065485863278 |
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| #WebCamAsTexture.blend is copyright sean bradley 2014 | |
| import bge | |
| cont = bge.logic.getCurrentController() | |
| obj = cont.owner | |
| if not hasattr(bge.logic, 'video'): | |
| matID = bge.texture.materialID(obj, 'IMvideolayer.png') |