Created
March 24, 2017 14:57
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Auto-activates and resolves work items when child work items change
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<rule name="AutoActivate" appliesTo="Task,User Story,Feature,Bug"> | |
<![CDATA[ | |
if((string)self["System.State"] == "Active") | |
{ | |
string currentParentState = null; | |
var requirementTypeNames = new[] { "User Story", "Feature", "Epic" }; | |
if(self.HasParent() && (currentParentState = (string)self.Parent["System.State"]) != "Active") | |
{ | |
string reason; | |
if (requirementTypeNames.Contains(self.Parent.TypeName)) | |
{ | |
switch (currentParentState) | |
{ | |
case "Closed": | |
reason = "Reintroduced in Scope"; | |
break; | |
case "Resolved": | |
reason = "Acceptance tests fail"; | |
break; | |
default: // New, Removed | |
reason = "Implementation started"; | |
break; | |
} | |
} | |
else if (self.Parent.TypeName == "Bug") | |
{ | |
switch (currentParentState) | |
{ | |
case "Closed": | |
reason = "Reactivated"; | |
break; | |
case "Resolved": | |
reason = "Not fixed"; | |
break; | |
default: | |
reason = "Investigate"; | |
break; | |
} | |
} | |
else | |
{ | |
// Task | |
if (currentParentState == "Closed") | |
{ | |
reason = "Reactivated"; | |
} | |
else | |
{ | |
reason = "Work started"; | |
} | |
} | |
if(string.IsNullOrEmpty((string)self.Parent["System.AssignedTo"]) && !string.IsNullOrEmpty((string)self["System.AssignedTo"])) | |
{ | |
self.Parent["System.AssignedTo"] = self["System.AssignedTo"]; | |
} | |
self.Parent.TransitionToState("Active", reason); | |
} | |
} | |
]]> | |
</rule> | |
<rule name="AutoResolve" appliesTo="Task,User Story,Feature,Bug"> | |
<![CDATA[ | |
if(((string)self["System.State"] == "Closed" || (string)self["System.State"] == "Resolved") && self.HasParent() && ((string)self.Parent["System.State"]) != "Resolved") | |
{ | |
var requirementTypeNames = new[] { "User Story", "Feature", "Epic", "Bug" }; | |
var possibleStates = new [] { "Closed", "Removed", "Resolved" }; | |
if(requirementTypeNames.Contains(self.Parent.TypeName)) | |
{ | |
if(self.Parent.Children.All(child => possibleStates.Contains((string)child["System.State"]))) | |
{ | |
string reason; | |
switch(self.Parent.TypeName) | |
{ | |
case "User Story": | |
reason = "Code complete and unit tests pass"; | |
break; | |
case "Feature": | |
reason = "Stories complete"; | |
break; | |
case "Epic": | |
reason = "Features complete"; | |
break; | |
case "Bug": | |
reason = "Fixed"; | |
break; | |
default: | |
reason = "Work done - automatic resolve"; | |
break; | |
} | |
self.Parent.TransitionToState("Resolved", reason); | |
} | |
} | |
} | |
]]> | |
</rule> |
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