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Dmitrii Sannikov dasannikov

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using System;
using System.IO;
using System.Net;
using System.Text;
using System.Collections.Generic;
public class SSEvent {
public string Name { get; set; }
public string Data { get; set; }
@omz
omz / FileTransfer.py
Last active September 6, 2024 01:50
File Transfer script for Pythonista (iOS)
# File Transfer for Pythonista
# ============================
# This script allows you to transfer Python files from
# and to Pythonista via local Wifi.
# It starts a basic HTTP server that you can access
# as a web page from your browser.
# When you upload a file that already exists, it is
# renamed automatically.
# From Pythonista's settings, you can add this script
# to the actions menu of the editor for quick access.
@mminer
mminer / Console.cs
Last active March 28, 2024 22:23
Unity script to display in-game debug console. Actively maintained version: https://github.com/mminer/consolation
// NOTE: For an actively-maintained version of this script, see https://github.com/mminer/consolation.
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// A console to display Unity's debug logs in-game.
/// </summary>
public class Console : MonoBehaviour
{
@ofan
ofan / lisp.cpp
Last active January 29, 2025 11:21
Lisp interpreter in 90 lines of C++
Lisp interpreter in 90 lines of C++
I've enjoyed reading Peter Norvig's recent articles on Lisp. He implements a Scheme interpreter in 90 lines of Python in the first, and develops it further in the second.
Just for fun I wondered if I could write one in C++. My goals would be
1. A Lisp interpreter that would complete Peter's Lis.py test cases correctly...
2. ...in no more than 90 lines of C++.
Although I've been thinking about this for a few weeks, as I write this I have not written a line of the code. I'm pretty sure I will achieve 1, and 2 will be... a piece of cake!