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Using Compass to generate normal and retina sprite maps
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$sprites: sprite-map("sprites/*.png"); | |
$sprites-retina: sprite-map("sprites-retina/*.png"); | |
@mixin sprite-background($name) { | |
background-image: sprite-url($sprites); | |
background-position: sprite-position($sprites, $name); | |
background-repeat: no-repeat; | |
display: block; | |
height: image-height(sprite-file($sprites, $name)); | |
width: image-width(sprite-file($sprites, $name)); | |
@media (-webkit-min-device-pixel-ratio: 2), (-o-min-device-pixel-ratio: 3/2), (min-device-pixel-ratio: 2) { | |
// Workaround for https://gist.github.com/2140082 | |
@if (sprite-position($sprites, $name) != sprite-position($sprites-retina, $name)) { | |
$ypos: round(nth(sprite-position($sprites-retina, $name), 2) / 2); | |
background-position: 0 $ypos; | |
} | |
@include background-size(image-width(sprite-file($sprites, $name)) auto); | |
background-image: sprite-url($sprites-retina); | |
} | |
} | |
// Usage. | |
.mail-icon { | |
@include sprite-background(mail); | |
} |
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The workaround listed on line 13 wasn't working for me... I had a sprite image with about 5 images, and the sprite generator created the 2x sprites in a different order than the 1x sprites and for whatever reason the if statement was not picking up the difference. I removed the if statement and always set the y-position for the 2x styles and that fixed it for me.