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@dautermann
Forked from fabb/UIImage+Colorize.swift
Last active August 30, 2018 13:08
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Colorize / tint a UIImage (Swift 3 compatible)
import UIKit
extension UIImage {
// colorize image with given tint color
// this is similar to Photoshop's "Color" layer blend mode
// this is perfect for non-greyscale source images, and images that have both highlights and shadows that should be preserved
// white will stay white and black will stay black as the lightness of the image is preserved
func tint(tintColor: UIColor) -> UIImage? {
return modifiedImage { context, rect in
// draw black background - workaround to preserve color of partially transparent pixels
context.setBlendMode(.normal)
UIColor.black.setFill()
context.fill(rect)
// draw original image
context.setBlendMode(.normal)
if let cgImage = self.cgImage {
context.draw(cgImage, in: rect)
// tint image (loosing alpha) - the luminosity of the original image is preserved
context.setBlendMode(.color)
tintColor.setFill()
context.fill(rect)
// mask by alpha values of original image
context.setBlendMode(.destinationIn)
context.draw(cgImage, in: rect)
}
}
}
// fills the alpha channel of the source image with the given color
// any color information except to the alpha channel will be ignored
func fillAlpha(fillColor: UIColor) -> UIImage? {
return modifiedImage { context, rect in
// draw tint color
context.setBlendMode(.normal)
fillColor.setFill()
context.fill(rect)
// mask by alpha values of original image
context.setBlendMode(.destinationIn)
if let cgImage = self.cgImage {
context.draw(cgImage, in: rect)
}
}
}
private func modifiedImage( draw: (CGContext, CGRect) -> ()) -> UIImage? {
// using scale correctly preserves retina images
UIGraphicsBeginImageContextWithOptions(size, false, scale)
let context: CGContext! = UIGraphicsGetCurrentContext()
assert(context != nil)
// correctly rotate image
context.translateBy(x: 0, y: size.height);
context.scaleBy(x: 1.0, y: -1.0);
let rect = CGRect(x: 0.0, y: 0.0, width: size.width, height: size.height)
draw(context, rect)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}
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