Created
August 28, 2013 23:02
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Making sure I get how base-64 encoding works.
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int main(int argc, const char * argv[]) { | |
@autoreleasepool { | |
NSString *str = @"Base64 is a group of similar binary-to-text encoding schemes that represent binary data in an ASCII string format by translating it into a radix-64 representation. The term Base64 originates from a specific MIME content transfer encoding."; | |
NSData *data = [str dataUsingEncoding:NSUTF8StringEncoding]; | |
char table[] = { | |
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', | |
'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', | |
'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', | |
'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/', | |
'=' | |
}; | |
NSMutableString *final = [NSMutableString string]; | |
const char *bytes = [data bytes]; | |
NSUInteger bytesLength = [data length]; | |
NSUInteger bytesProcessed = 0; | |
while (bytesProcessed < bytesLength) { | |
char firstByte = bytes[bytesProcessed]; | |
char secondByte = bytesProcessed+1 < bytesLength ? bytes[bytesProcessed+1] : 0; | |
char thirdByte = bytesProcessed+2 < bytesLength ? bytes[bytesProcessed+2] : 0; | |
uint32_t nextThreeBytes = (firstByte << 16) | (secondByte << 8) | (thirdByte); | |
char firstSix = (nextThreeBytes & 0xFC0000) >> 18; | |
char secondSix = (nextThreeBytes & 0x3F000) >> 12; | |
char thirdSix = secondByte != 0 ? (nextThreeBytes & 0xFC0) >> 6 : 64; | |
char fourthSix = thirdByte != 0 ? (nextThreeBytes & 0x3F) : 64; | |
[final appendFormat:@"%c%c%c%c", table[firstSix], table[secondSix], table[thirdSix], table[fourthSix]]; | |
bytesProcessed += 3; | |
} | |
NSLog(@"\n%@", final); | |
} | |
return 0; | |
} |
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