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Display the state of a few example Unity Input values
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// Display the state of a few example Unity Input values | |
// This script should be attached to a text object. | |
// It uses the "Jump" and "Cancel" buttons to switch between very slow framerate & 60 fps, so that the behavior of GetButtonDown & GetButtonUp can be seen. | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class showInput : MonoBehaviour | |
{ | |
void Start() | |
{ | |
QualitySettings.vSyncCount = 0; | |
} | |
void Update() | |
{ | |
string msg = ""; | |
msg += "Fire1: " + Input.GetButton("Fire1") + "\n"; | |
msg += "Fire1 down: " + Input.GetButtonDown("Fire1") + "\n"; | |
msg += "Fire1 up: " + Input.GetButtonUp("Fire1") + "\n"; | |
msg += "Vertical: " + Input.GetAxis("Vertical") + "\n"; | |
msg += "Horizontal: " + Input.GetAxis("Horizontal") + "\n"; | |
msg += "Mouse X: " + Input.GetAxis("Mouse X") + "\n"; | |
msg += "Mouse Y: " + Input.GetAxis("Mouse Y") + "\n"; | |
msg += "Mouse pos: " + Input.mousePosition + "\n"; | |
GetComponent<Text>().text = msg; | |
if (Input.GetButtonDown("Jump")) Application.targetFrameRate = 1; | |
if (Input.GetButtonDown("Cancel")) Application.targetFrameRate = 60; | |
} | |
} |
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