Created
August 27, 2013 06:03
-
-
Save davepape/6350100 to your computer and use it in GitHub Desktop.
Basic particle system example
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# fire.py | |
# by Dave Pape, for DMS 423 | |
# | |
# Example particle system for a simple fire-like effect | |
# This code is intended as a trivial introduction to particle systems and | |
# graphics programming; it is NOT intended to be optimal; many values are | |
# hard-coded for simplicity. | |
# | |
# Requires: pyglet (http://www.pyglet.org/), euclid (https://code.google.com/p/pyeuclid/), | |
# and a texture image fireparticle.png | |
import sys, time, math | |
from pyglet.gl import * | |
from euclid import * | |
from random import * | |
window = pyglet.window.Window() | |
gravity = Vector3(0, -2, 0) | |
tex = pyglet.image.load('fireparticle.png').get_texture() | |
class particle: | |
def __init__(self, pos): | |
self.pos = pos.copy() | |
self.pos[0] += gauss(0,25) | |
self.pos[1] += uniform(0,40) | |
self.vel = Vector3(uniform(-20,20), 300+gauss(0,50), 0) | |
self.removeTime = time.time() + abs(gauss(0.0,0.25)) | |
def update(self, dt): | |
self.pos += self.vel * dt | |
self.vel += gravity * dt | |
class particleSystem: | |
def __init__(self, num=1): | |
self.particles = [] | |
self.addParticles(num) | |
def addParticles(self, num): | |
for i in range(0,num): | |
p = particle(Vector3(300,100,0)) | |
self.particles.append(p) | |
def draw(self): | |
glColor3f(1,1,1) | |
glEnable(tex.target) | |
glBindTexture(tex.target, tex.id) | |
glEnable(GL_BLEND) | |
glBlendFunc(GL_ONE, GL_ONE) | |
glBegin(GL_QUADS) | |
for p in self.particles: | |
size = 20 | |
glTexCoord2f(0,0) | |
glVertex3f(p.pos[0]-size, p.pos[1]-size, p.pos[2]) | |
glTexCoord2f(1,0) | |
glVertex3f(p.pos[0]+size, p.pos[1]-size, p.pos[2]) | |
glTexCoord2f(1,1) | |
glVertex3f(p.pos[0]+size, p.pos[1]+size, p.pos[2]) | |
glTexCoord2f(0,1) | |
glVertex3f(p.pos[0]-size, p.pos[1]+size, p.pos[2]) | |
glEnd() | |
glDisable(GL_BLEND) | |
glDisable(tex.target) | |
def update(self, dt): | |
for p in self.particles: | |
p.update(dt) | |
t = time.time() | |
for i in range(len(self.particles)-1, -1, -1): | |
if (self.particles[i].removeTime <= t) or (self.particles[i].pos[1] < 0): | |
del self.particles[i] | |
self.addParticles(1) | |
systems = [particleSystem(200)] | |
@window.event | |
def on_draw(): | |
glClear(GL_COLOR_BUFFER_BIT) | |
for s in systems: | |
s.draw() | |
def update(dt): | |
for s in systems: | |
s.update(dt) | |
for i in range(len(systems)-1, -1, -1): | |
if len(systems[i].particles) == 0: | |
del systems[i] | |
pyglet.clock.schedule_interval(update,1/60.0) | |
pyglet.app.run() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment