Created
October 22, 2013 15:02
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Fractal mountain outline using midpoint subdivision
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| import sys, random | |
| from pyglet.gl import * | |
| window = pyglet.window.Window(500,500) | |
| seed = int(random.uniform(0,10000)) | |
| if len(sys.argv) > 1: | |
| seed = int(sys.argv[1]) | |
| def generateHeights(level): | |
| random.seed(seed) | |
| numPoints = 2**level + 1 | |
| p = [0] * numPoints | |
| displacement = 100.0 | |
| for l in range(level-1, -1, -1): | |
| step = 2**l | |
| for i in range(step, numPoints, step*2): | |
| p[i] = (p[i-step] + p[i+step])/2.0 + random.gauss(0.0, displacement) | |
| displacement /= 2.1 | |
| return p | |
| def generateMountain(level): | |
| heights = generateHeights(level) | |
| verts = [] | |
| x = 0 | |
| for y in heights: | |
| verts += [x, y + 200] | |
| x = x + 500.0/(len(heights)-1) | |
| return pyglet.graphics.vertex_list(len(heights), ('v2f', verts)) | |
| level = 0 | |
| vlist = generateMountain(level) | |
| @window.event | |
| def on_draw(): | |
| global vlist | |
| glClear(GL_COLOR_BUFFER_BIT) | |
| vlist.draw(GL_LINE_STRIP) | |
| @window.event | |
| def on_key_press(key, modifiers): | |
| global level, vlist | |
| if key == pyglet.window.key.PLUS or key == pyglet.window.key.EQUAL: | |
| level += 1 | |
| vlist = generateMountain(level) | |
| elif key == pyglet.window.key.MINUS and level > 0: | |
| level -= 1 | |
| vlist = generateMountain(level) | |
| pyglet.app.run() |
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