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An extension for the TextBox class for Stencyl programming
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//package scripts; | |
/* | |
import com.stencyl.behavior.Script; | |
import com.stencyl.behavior.Script.*; | |
import com.stencyl.Engine; | |
import com.stencyl.models.Font; | |
import com.stencyl.graphics.G; | |
import com.stencyl.behavior.SceneScript; | |
import com.stencyl.behavior.TimedTask; | |
import com.stencyl.utils.Utils; | |
Extra API | |
.play() starts playing the text from the beginning | |
.stop() stops playing the text | |
.resume() continues to play the text | |
.interval 0.05 by default | |
.isTextPlaying() returns true if it's playing, false if it's not | |
NOTE: Requires TextBox.hx | |
*/ | |
class TextBoxPlayable extends TextBox{ | |
public var interval : Float = 0.05; | |
private var currentLine : Int = 0; | |
private var currentLetter : Int = 0; | |
private var isPlaying : Bool = false; | |
private var playingText : Array<String>; | |
public function play(){ | |
currentLine = 0; | |
currentLetter = 0; | |
isPlaying = true; | |
} | |
public function stop(){ | |
isPlaying = false; | |
} | |
public function resume(){ | |
isPlaying = true; | |
} | |
public function isTextPlaying(){ | |
return isPlaying; | |
} | |
public function new(width : Int, height : Int, _x : Float, _y : Float, f : Font){ | |
super(width, height, _x, _y, f); | |
playingText = new Array<String>(); | |
playingText[0] = ""; | |
runPeriodically(1000 * interval, function(timeTask:TimedTask):Void{ | |
if(isPlaying){ | |
if(currentLetter < lines[currentLine].length){ | |
playingText[currentLine] += lines[currentLine].charAt(currentLetter); | |
currentLetter++;} | |
else{ | |
currentLetter = 0; | |
if(currentLine < lines.length - 1){ | |
currentLine++; | |
playingText[currentLine] = "";} | |
else{ | |
isPlaying = false; | |
} | |
} | |
} | |
},null); | |
} | |
public override function reset(){ | |
isPlaying = false; | |
isDrawing = false; | |
playingText = new Array<String>(); | |
playingText[0] = ""; | |
lines = new Array<Dynamic>(); | |
text = ""; | |
nLines = 0;} | |
private override function draw(g : G){ | |
if(isDrawing){ | |
g.setFont(font); | |
for(currentLine in 0...currentLine + 1){ | |
g.drawString(playingText[currentLine], x, y + lineSpacing * currentLine);}}} | |
} |
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