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For Stencyl, to facilitate UI making
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package scripts; | |
import com.stencyl.graphics.G; | |
import com.stencyl.graphics.BitmapWrapper; | |
import com.stencyl.behavior.Script; | |
import com.stencyl.behavior.Script.*; | |
import com.stencyl.behavior.ActorScript; | |
import com.stencyl.behavior.SceneScript; | |
import com.stencyl.behavior.TimedTask; | |
import com.stencyl.models.Actor; | |
import com.stencyl.models.GameModel; | |
import com.stencyl.models.actor.Animation; | |
import com.stencyl.models.actor.ActorType; | |
import com.stencyl.models.actor.Collision; | |
import com.stencyl.models.actor.Group; | |
import com.stencyl.models.Scene; | |
import com.stencyl.models.Sound; | |
import com.stencyl.models.Region; | |
import com.stencyl.models.Font; | |
import com.stencyl.models.Joystick; | |
import com.stencyl.Engine; | |
import com.stencyl.Input; | |
import com.stencyl.Key; | |
import com.stencyl.utils.Utils; | |
import openfl.ui.Mouse; | |
import openfl.display.Graphics; | |
import openfl.display.BlendMode; | |
import openfl.display.BitmapData; | |
import openfl.display.Bitmap; | |
import openfl.events.Event; | |
import openfl.events.KeyboardEvent; | |
import openfl.events.TouchEvent; | |
import openfl.net.URLLoader; | |
import box2D.common.math.B2Vec2; | |
import box2D.dynamics.B2Body; | |
import box2D.dynamics.B2Fixture; | |
import box2D.dynamics.joints.B2Joint; | |
import box2D.collision.shapes.B2Shape; | |
import motion.Actuate; | |
import motion.easing.Back; | |
import motion.easing.Cubic; | |
import motion.easing.Elastic; | |
import motion.easing.Expo; | |
import motion.easing.Linear; | |
import motion.easing.Quad; | |
import motion.easing.Quart; | |
import motion.easing.Quint; | |
import motion.easing.Sine; | |
import com.stencyl.graphics.shaders.BasicShader; | |
import com.stencyl.graphics.shaders.GrayscaleShader; | |
import com.stencyl.graphics.shaders.SepiaShader; | |
import com.stencyl.graphics.shaders.InvertShader; | |
import com.stencyl.graphics.shaders.GrainShader; | |
import com.stencyl.graphics.shaders.ExternalShader; | |
import com.stencyl.graphics.shaders.InlineShader; | |
import com.stencyl.graphics.shaders.BlurShader; | |
import com.stencyl.graphics.shaders.SharpenShader; | |
import com.stencyl.graphics.shaders.ScanlineShader; | |
import com.stencyl.graphics.shaders.CSBShader; | |
import com.stencyl.graphics.shaders.HueShader; | |
import com.stencyl.graphics.shaders.TintShader; | |
import com.stencyl.graphics.shaders.BloomShader; | |
class UI | |
{ | |
/* | |
x | |
y | |
top | |
left | |
bottom | |
right | |
width | |
height | |
*/ | |
public static inline function style(a : Actor, s : String){ | |
setStyle(a, s); | |
} | |
public static function setStyle(a : Actor, s : String){ | |
var style = Texts.splitString(s, " :;\n"); | |
trace("Got style as: " + style); | |
var property : String = ""; | |
var value : String = ""; | |
for(i in 0...style.length){ | |
if(i%2 == 0){ | |
property = style[i]; | |
continue; | |
} else { | |
value = style[i]; | |
trace("At " + value + ": last char is " + value.charAt(value.length - 1)); | |
// Style below: | |
switch(property){ | |
case "x": a.setX(Std.parseInt(value)); | |
case "y": a.setY(Std.parseInt(value)); | |
case "top": | |
if(value.charAt(value.length - 1) == "%") | |
setPercentTop(a, Std.parseFloat(value)); | |
else | |
setTop(a, Std.parseFloat(value)); | |
case "bottom": | |
if(value.charAt(value.length - 1) == "%") | |
setPercentBottom(a, Std.parseFloat(value)); | |
else | |
setBottom(a, Std.parseFloat(value)); | |
case "left": | |
if(value.charAt(value.length - 1) == "%") | |
setPercentLeft(a, Std.parseFloat(value)); | |
else | |
setLeft(a, Std.parseFloat(value)); | |
case "right": | |
if(value.charAt(value.length - 1) == "%") | |
setPercentRight(a, Std.parseFloat(value)); | |
else | |
setRight(a, Std.parseFloat(value)); | |
case "width": | |
if(value.charAt(value.length - 1) == "%") | |
setWidthPercent(a, Std.parseFloat(value)); | |
else | |
setWidth(a, Std.parseFloat(value)); | |
case "height": | |
if(value.charAt(value.length - 1) == "%") | |
setHeightPercent(a, Std.parseFloat(value)); | |
else | |
setHeight(a, Std.parseFloat(value)); | |
case "mid-top": | |
if(value.charAt(value.length - 1) == "%") | |
setPercentMidTop(a, Std.parseFloat(value)); | |
else | |
setMidTop(a, Std.parseFloat(value)); | |
case "mid-bottom": | |
if(value.charAt(value.length - 1) == "%") | |
setPercentMidBottom(a, Std.parseFloat(value)); | |
else | |
setMidBottom(a, Std.parseFloat(value)); | |
case "mid-left": | |
if(value.charAt(value.length - 1) == "%") | |
setPercentMidLeft(a, Std.parseFloat(value)); | |
else | |
setMidLeft(a, Std.parseFloat(value)); | |
case "mid-right": | |
if(value.charAt(value.length - 1) == "%") | |
setPercentMidRight(a, Std.parseFloat(value)); | |
else | |
setMidRight(a, Std.parseFloat(value)); | |
} | |
} | |
} | |
} | |
// Pixel single dimensions | |
public static function setWidth(a : Actor, w : Float){ | |
var newPercent = w / a.getWidth(); | |
trace("Got new percent as " + newPercent); | |
a.growTo(newPercent, 1, 0, Linear.easeNone); | |
} | |
public static function setHeight(a : Actor, h : Float){ | |
var newPercent = h / a.getHeight(); | |
trace("Got new percent as " + newPercent); | |
a.growTo(1, h, 0, Linear.easeNone); | |
} | |
// Percent single dimensions | |
public static function setWidthPercent(a : Actor, w : Float){ | |
a.growTo((w * getScreenWidth() / 100) / a.getWidth(), 1, 0, Linear.easeNone); | |
} | |
public static function setHeightPercent(a : Actor, h : Float){ | |
a.growTo(1, (h * getScreenHeight() / 100) / a.getHeight(), 0, Linear.easeNone); | |
} | |
// Pixel single position | |
public static function setTop(a : Actor, top : Float){ | |
a.setY(getScreenY() + top); | |
a.anchorToScreen(); | |
} | |
public static function setBottom(a : Actor, bottom : Float){ | |
a.setY(getScreenY() + getScreenHeight() - a.getHeight() - bottom); | |
a.anchorToScreen(); | |
} | |
public static function setLeft(a : Actor, left : Float){ | |
a.setX(getScreenX() + left); | |
a.anchorToScreen(); | |
} | |
public static function setRight(a : Actor, right : Float){ | |
a.setX(getScreenX() + getScreenWidth() - a.getWidth() - right); | |
a.anchorToScreen(); | |
} | |
public static function setMidTop(a : Actor, top : Float){ | |
a.setY(getScreenY() + getScreenHeight()/2 - a.getHeight()/2 - top); | |
a.anchorToScreen(); | |
} | |
public static function setMidBottom(a : Actor, bottom : Float){ | |
a.setY(getScreenY() + getScreenHeight()/2 - a.getHeight()/2 + bottom); | |
a.anchorToScreen(); | |
} | |
public static function setMidLeft(a : Actor, left : Float){ | |
a.setX(getScreenX() + getScreenWidth()/2 - a.getWidth()/2 - left); | |
a.anchorToScreen(); | |
} | |
public static function setMidRight(a : Actor, right : Float){ | |
a.setX(getScreenX() + getScreenWidth()/2 - a.getWidth()/2 + right); | |
a.anchorToScreen(); | |
} | |
// Percent single position | |
public static function setPercentMidTop(a : Actor, top : Float){ | |
var perc = getScreenHeight() * (top / 100); | |
a.setY(getScreenY() + getScreenHeight()/2 - a.getHeight()/2 - perc); | |
a.anchorToScreen(); | |
} | |
public static function setPercentMidLeft(a : Actor, left : Float){ | |
var perc = getScreenWidth() * (left / 100); | |
a.setX(getScreenX() + getScreenWidth()/2 - a.getWidth()/2 - perc); | |
a.anchorToScreen(); | |
} | |
public static function setPercentMidBottom(a : Actor, top : Float){ | |
var perc = getScreenHeight() * (top / 100); | |
a.setY(getScreenY() + getScreenHeight()/2 - a.getHeight()/2 + perc); | |
a.anchorToScreen(); | |
} | |
public static function setPercentMidRight(a : Actor, left : Float){ | |
var perc = getScreenWidth() * (left / 100); | |
a.setX(getScreenX() + getScreenWidth()/2 - a.getWidth()/2 + perc); | |
a.anchorToScreen(); | |
} | |
public static function setPercentTop(a : Actor, top : Float){ | |
var perc = getScreenHeight() * (top / 100); | |
a.setY(getScreenY() + perc); | |
a.anchorToScreen(); | |
} | |
public static function setPercentBottom(a : Actor, bottom : Float){ | |
var perc = getScreenHeight() * (bottom / 100); | |
a.setY(getScreenY() + getScreenHeight() - a.getHeight() - perc); | |
a.anchorToScreen(); | |
} | |
public static function setPercentLeft(a : Actor, left : Float){ | |
var perc = getScreenWidth() * (left / 100); | |
a.setX(getScreenX() + perc); | |
a.anchorToScreen(); | |
} | |
public static function setPercentRight(a : Actor, right : Float){ | |
var perc = getScreenWidth() * (right / 100); | |
a.setX(getScreenX() + getScreenWidth() - a.getWidth() - perc); | |
a.anchorToScreen(); | |
} | |
// Pixel double position | |
public static function setTopLeft(a : Actor, top : Float, left : Float){ | |
a.setY(getScreenY() + top); | |
a.setX(getScreenX() + left); | |
a.anchorToScreen(); | |
} | |
public static function setTopRight(a : Actor, top : Float, right : Float){ | |
a.setY(getScreenY() + top); | |
a.setX(getScreenX() + getScreenWidth() - a.getWidth() - right); | |
a.anchorToScreen(); | |
} | |
public static function setBottomLeft(a : Actor, bottom : Float, left : Float){ | |
a.setY(getScreenY() + getScreenHeight() - a.getHeight() - bottom); | |
a.setX(getScreenX() + left); | |
a.anchorToScreen(); | |
} | |
public static function setBottomRight(a : Actor, bottom : Float, right : Float){ | |
a.setY(getScreenY() + getScreenHeight() - a.getHeight() - bottom); | |
a.setX(getScreenX() + getScreenWidth() - a.getWidth() - right); | |
a.anchorToScreen(); | |
} | |
// Percent double position | |
public static function setPercentTopLeft(a : Actor, top : Float, left : Float){ | |
setPercentTop(a, top); | |
setPercentLeft(a, left); | |
} | |
public static function setPercentTopRight(a : Actor, top : Float, right : Float){ | |
setPercentTop(a, top); | |
setPercentRight(a, right); | |
} | |
public static function setPercentBottomRight(a : Actor, bottom : Float, right : Float){ | |
setPercentBottom(a, bottom); | |
setPercentRight(a, right); | |
} | |
public static function setPercentBottomLeft(a : Actor, bottom : Float, left : Float){ | |
setPercentBottom(a, bottom); | |
setPercentLeft(a, left); | |
} | |
// Other Functions | |
public static function sendOnTop(a : Actor){ | |
a.anchorToScreen(); | |
} | |
public function new(){ | |
} | |
} |
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