Created
April 16, 2023 16:54
-
-
Save david-crespo/01be2166f22f5bd01217f1f8075931d1 to your computer and use it in GitHub Desktop.
Light Lines (PuzzleScript Script)
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
title Light Lines | |
author David Crespo | |
homepage www.puzzlescript.net | |
( debug ) | |
======== | |
OBJECTS | |
======== | |
Background | |
#672577 | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
Wire | |
gray blue | |
.010. | |
00100 | |
11111 | |
00100 | |
.010. | |
LiveWire | |
gray lightblue | |
.010. | |
00100 | |
11111 | |
00100 | |
.010. | |
Player | |
orange blue yellow | |
00200 | |
.222. | |
21112 | |
.111. | |
.1.1. | |
Light | |
gray darkgray | |
00100 | |
01110 | |
11111 | |
01110 | |
00100 | |
LitLight | |
gray white | |
00100 | |
01110 | |
11111 | |
01110 | |
00100 | |
======= | |
LEGEND | |
======= | |
. = Background | |
P = Player | |
O = Light | |
* = LitLight | |
+ = Wire | |
======= | |
SOUNDS | |
======= | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Player, Light, LitLight, Wire, LiveWire | |
====== | |
RULES | |
====== | |
( Everything wants to be off ) | |
[ LitLight ] -> [ Light ] | |
[ LiveWire ] -> [ Wire ] | |
( wires are pushable, up to 3 at a time ) | |
[ > Player | Wire ] -> [ > Player | > Wire ] | |
( can push 2 ) | |
( I don't understand why this works for LiveWire and LitWire too) | |
[ > Player | Wire | Wire ] -> [ > Player | > Wire | > Wire ] | |
( don't need this message if there's a dedicated level for it ) | |
( [ > Player | Wire | Wire | Wire ] -> [ Player | Wire | Wire | Wire] message three wires... too heavy! ) | |
( Loop needed to get through chains of light-wire-light-wire-light ) | |
startloop | |
late [ Player | Light ] -> [ Player | LitLight ] | |
late [ LitLight | Light ] -> [ LitLight | LitLight ] | |
late [ LitLight | Wire ] -> [ LitLight | LiveWire ] | |
late [ LiveWire | Wire ] -> [ LiveWire | LiveWire ] | |
late [ LiveWire | Light ] -> [ LiveWire | LitLight ] | |
endloop | |
( Ideas/Questions: | |
- should player touching a wire work like touching a light, or should player have to touch a light directly? | |
- Idea: Lights that can only be connected from certain sides: LightL, LightUR, etc. | |
- Trigger lights the player can light by touching, other lights can't be triggered | |
- Those two ideas combine well: the player can only light a light from a side with an exposed wire. That means only lights with more than one exposed wire are any use to the player for touching directly | |
- Separate stationary from being light or a wire? Eh, I kind of like it. Wires: you can't light them directly, and you can move them. That's it. | |
- What if you can only push multiple blocks if they're live or lit? | |
) | |
============== | |
WINCONDITIONS | |
============== | |
No Light | |
======= | |
LEVELS | |
======= | |
message light all the lights! | |
( touch a light ) | |
...... | |
.p.... | |
...... | |
...... | |
..o... | |
...... | |
( chain of lights ) | |
...... | |
....o. | |
.p..o. | |
....o. | |
...... | |
...... | |
( light two at once ) | |
...... | |
....o. | |
.p.... | |
....o. | |
...... | |
...... | |
( a wire ) | |
( ...... ) | |
( ....o. ) | |
( .p.... ) | |
( ....o. ) | |
( ...+.. ) | |
( ....o. ) | |
( a wire -- more interesting ) | |
........ | |
....ooo. | |
.p..o... | |
....o.+. | |
........ | |
....o... | |
.oooo... | |
o....... | |
oooo.... | |
( multiple wires ) | |
...... | |
....o. | |
.p..+. | |
...... | |
.+..+. | |
....o. | |
...... | |
( push two wires at the same time to get them unstuck ) | |
........ | |
...ooo.. | |
..p..o.. | |
.....o.. | |
..o+.... | |
..o+.... | |
..o..o.. | |
..oooo.. | |
........ | |
( can't push 3 ) | |
........ | |
...p.... | |
.o...... | |
.o.+.... | |
.oo+.... | |
...+..o. | |
......o. | |
...oooo. | |
........ | |
( another can't push three to be cute) | |
........ | |
...p.... | |
........ | |
.o.+++.. | |
...+.+.. | |
...+++.. | |
........ | |
......o. | |
........ | |
( not a real level, shows the weirdness around ones that should be live) | |
( ........ ) | |
( ...p.... ) | |
( ....ooo. ) | |
( .++++.o. ) | |
( ...oo... ) | |
( ...oo... ) | |
( .o....o. ) | |
( .oo.ooo. ) | |
( ........ ) | |
( ............. ) | |
( .p.oooo..ooo. ) | |
( ...o..oo.+... ) | |
( ..+....ooo... ) | |
( .oooo....+... ) | |
( .o....oooo... ) | |
( .o....+...... ) | |
( oo.o+oo...... ) | |
( o..o..o...... ) | |
( o.ooo.oo..... ) | |
( .......o..... ) | |
( .ooo+ooo..... ) | |
( ............. ) | |
message nice |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment