Created
April 16, 2023 16:23
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Light Lines (PuzzleScript Script)
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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title Light Lines | |
author David Crespo | |
homepage www.puzzlescript.net | |
( debug ) | |
======== | |
OBJECTS | |
======== | |
Background | |
#672577 | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
Wire | |
gray blue | |
.010. | |
00100 | |
11111 | |
00100 | |
.010. | |
LiveWire | |
gray blue lightblue | |
.010. | |
00100 | |
11211 | |
00100 | |
.010. | |
LitWire | |
gray lightblue | |
.010. | |
00100 | |
11111 | |
00100 | |
.010. | |
Player | |
orange blue yellow | |
00200 | |
.222. | |
21112 | |
.111. | |
.1.1. | |
Light | |
gray darkgray | |
00100 | |
01110 | |
11111 | |
01110 | |
00100 | |
LitLight | |
gray white | |
00100 | |
01110 | |
11111 | |
01110 | |
00100 | |
======= | |
LEGEND | |
======= | |
. = Background | |
P = Player | |
O = Light | |
* = LitLight | |
+ = Wire | |
======= | |
SOUNDS | |
======= | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Player, Light, LitLight, Wire, LiveWire, LitWire | |
====== | |
RULES | |
====== | |
( Everything wants to be off ) | |
[ LitLight ] -> [ Light ] | |
[ LitWire ] -> [ Wire ] | |
[ LiveWire ] -> [ Wire ] | |
( wires are pushable, up to 3 at a time ) | |
[ > Player | Wire ] -> [ > Player | > Wire ] | |
( can push 2 ) | |
( I don't understand why this works for LiveWire and LitWire too) | |
[ > Player | Wire | Wire ] -> [ > Player | > Wire | > Wire ] | |
( don't need this message if there's a dedicated level for it ) | |
( [ > Player | Wire | Wire | Wire ] -> [ Player | Wire | Wire | Wire] message three wires... too heavy! ) | |
( Loop needed to get through chains of light-wire-light-wire-light ) | |
startloop | |
late [ Player | Light ] -> [ Player | LitLight ] | |
late [ LitLight | Light ] -> [ LitLight | LitLight ] | |
late [ LitLight | Wire ] -> [ LitLight | LiveWire ] | |
late [ LiveWire | Wire ] -> [ LiveWire | LiveWire ] | |
late [ LiveWire | Light ] -> [ LiveWire | LitLight ] | |
late [ LitWire | Light ] -> [ LitWire | LitLight ] | |
late [ LitWire | LiveWire | LitLight ] -> [ LitWire | LitWire | LitLight ] | |
( this rule causes wrong behavior in the case of LiveWires | |
touching LitWires but not themselves fully connected to lights. | |
they should stay LiveWire but become LitWire | |
) | |
( late [ LitWire | LiveWire ] -> [ LitWire | LitWire ] ) | |
endloop | |
( TODO: left wire should be lit here but it's only live | |
...o.. | |
..++.. | |
.poo.. | |
probably same solution as the below problem | |
) | |
( problem: this only works for lights on opposite sides, not two adjacent sides ) | |
late [ LitLight | LiveWire | LitLight ] -> [ LitLight | LitWire | LitLight ] | |
( Ideas/Questions: | |
- should player touching a wire work like touching a light, or should player have to touch a light directly? | |
- Idea: Lights that can only be connected from certain sides: LightL, LightUR, etc. | |
- Trigger lights the player can light by touching, other lights can't be triggered | |
- Those two ideas combine well: the player can only light a light from a side with an exposed wire. That means only lights with more than one exposed wire are any use to the player for touching directly | |
- Separate stationary from being light or a wire? Eh, I kind of like it. Wires: you can't light them directly, and you can move them. That's it. | |
- What if you can only push multiple blocks if they're live or lit? | |
) | |
============== | |
WINCONDITIONS | |
============== | |
No Light | |
======= | |
LEVELS | |
======= | |
message light all the lights! | |
( touch a light ) | |
...... | |
.p.... | |
...... | |
...... | |
..o... | |
...... | |
( chain of lights ) | |
...... | |
....o. | |
.p..o. | |
....o. | |
...... | |
...... | |
( light two at once ) | |
...... | |
....o. | |
.p.... | |
....o. | |
...... | |
...... | |
( a wire ) | |
( ...... ) | |
( ....o. ) | |
( .p.... ) | |
( ....o. ) | |
( ...+.. ) | |
( ....o. ) | |
( a wire -- more interesting ) | |
........ | |
....ooo. | |
.p..o... | |
....o.+. | |
........ | |
....o... | |
.oooo... | |
o....... | |
oooo.... | |
( multiple wires ) | |
...... | |
....o. | |
.p..+. | |
...... | |
.+..+. | |
....o. | |
...... | |
( push two wires at the same time to get them unstuck ) | |
........ | |
...ooo.. | |
..p..o.. | |
.....o.. | |
..o+.... | |
..o+.... | |
..o..o.. | |
..oooo.. | |
........ | |
( can't push 3 ) | |
........ | |
...p.... | |
.o...... | |
.o.+.... | |
.oo+.... | |
...+..o. | |
......o. | |
...oooo. | |
........ | |
( another can't push three to be cute) | |
........ | |
...p.... | |
........ | |
.o.+++.. | |
...+.+.. | |
...+++.. | |
........ | |
......o. | |
........ | |
( not a real level, shows the weirdness around ones that should be live) | |
( ........ ) | |
( ...p.... ) | |
( ....ooo. ) | |
( .++++.o. ) | |
( ...oo... ) | |
( ...oo... ) | |
( .o....o. ) | |
( .oo.ooo. ) | |
( ........ ) | |
( ............. ) | |
( .p.oooo..ooo. ) | |
( ...o..oo.+... ) | |
( ..+....ooo... ) | |
( .oooo....+... ) | |
( .o....oooo... ) | |
( .o....+...... ) | |
( oo.o+oo...... ) | |
( o..o..o...... ) | |
( o.ooo.oo..... ) | |
( .......o..... ) | |
( .ooo+ooo..... ) | |
( ............. ) | |
message nice |
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