Created
April 24, 2023 20:45
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Light Lines (PuzzleScript Script)
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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title Light Lines | |
author David Crespo | |
homepage www.puzzlescript.net | |
key_repeat_interval 0.2 | |
( debug ) | |
======== | |
OBJECTS | |
======== | |
Background | |
#672577 | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
Wire | |
gray blue | |
.010. | |
00100 | |
11111 | |
00100 | |
.010. | |
LiveWire | |
gray lightblue | |
.010. | |
00100 | |
11111 | |
00100 | |
.010. | |
Player | |
orange blue yellow | |
00200 | |
.222. | |
21112 | |
.111. | |
.1.1. | |
Light | |
gray darkgray | |
00100 | |
01110 | |
11111 | |
01110 | |
00100 | |
LitLight | |
gray white | |
00100 | |
01110 | |
11111 | |
01110 | |
00100 | |
======= | |
LEGEND | |
======= | |
. = Background | |
P = Player | |
O = Light | |
* = LitLight | |
+ = Wire | |
Hot = LitLight or LiveWire | |
======= | |
SOUNDS | |
======= | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Player, Light, LitLight, Wire, LiveWire | |
====== | |
RULES | |
====== | |
( Everything wants to be off ) | |
[ LitLight ] -> [ Light ] | |
[ LiveWire ] -> [ Wire ] | |
( wires are pushable, up to 2 at a time ) | |
[ > Player | Wire ] -> [ > Player | > Wire ] | |
( this covers LiveWire bc it goes back to Wire in the first half of the turn ) | |
[ > Player | Wire | Wire ] -> [ > Player | > Wire | > Wire ] | |
( Loop needed to get through chains of light-wire-light-wire-light ) | |
startloop | |
late [ Player | Light ] -> [ Player | LitLight ] | |
late [ Hot | Wire ] -> [ Hot | LiveWire ] | |
late [ Hot | Light ] -> [ Hot | LitLight ] | |
endloop | |
( Ideas/Questions: | |
- Idea: Lights that can only be connected from certain sides: LightL, LightUR, etc. | |
- Trigger lights the player can light by touching, other lights can't be triggered | |
- Those two ideas combine well: the player can only light a light from a side with an exposed wire. That means only lights with more than one exposed wire are any use to the player for touching directly | |
- Separate stationary from being light or a wire? Eh, I kind of like it. Wires: you can't light them directly, and you can move them. That's it. | |
- What if you can only push multiple blocks if they're live or lit? | |
) | |
============== | |
WINCONDITIONS | |
============== | |
No Light | |
======= | |
LEVELS | |
======= | |
message light all the lights! | |
( touch a light ) | |
...... | |
.p.... | |
...... | |
...... | |
..o... | |
...... | |
( chain of lights ) | |
...... | |
....o. | |
.p..o. | |
....o. | |
...... | |
...... | |
( light two at once ) | |
...... | |
....o. | |
.p.... | |
....o. | |
...... | |
...... | |
( a wire, too boring though ) | |
( ...... ) | |
( ....o. ) | |
( .p.... ) | |
( ....o. ) | |
( ...+.. ) | |
( ....o. ) | |
( a wire -- more interesting ) | |
........ | |
....ooo. | |
.p..o... | |
....o.+. | |
........ | |
....o... | |
.oooo... | |
o....... | |
oooo.... | |
( multiple wires ) | |
...... | |
....o. | |
.p..+. | |
...... | |
.+..+. | |
....o. | |
...... | |
( push two wires at the same time to get them unstuck ) | |
........ | |
...ooo.. | |
..p..o.. | |
.....o.. | |
..o+.... | |
..o+.... | |
..o..o.. | |
..oooo.. | |
........ | |
( can't push 3 ) | |
........ | |
...p.... | |
.o...... | |
.o.+.... | |
.oo+.... | |
...+..o. | |
......o. | |
...oooo. | |
........ | |
( can't push 3, but cute ) | |
........ | |
...p.... | |
........ | |
.o.+++.. | |
...+.+.. | |
...+++.. | |
........ | |
......o. | |
........ | |
( can't push 3, but tedious and annoying ) | |
o....... | |
....+++. | |
...+++.. | |
..+++... | |
.+++..p. | |
........ | |
.......o | |
( trying to make a cool pattern out of the wires ) | |
p......... | |
.o.+.o.+.. | |
..+.+.+.o. | |
.+.+.+.+.. | |
..+.+.+.+. | |
.o.+.+.+.. | |
..+.o.+.o. | |
.......... | |
( gotta pull 12 out of that ball somehow) | |
.............. | |
.p...+++++.... | |
.....+.+.+.... | |
.....+++++.... | |
.....+.+.+.... | |
.....+++++.... | |
.............. | |
o............o | |
message ok bye |
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