Skip to content

Instantly share code, notes, and snippets.

@david-crespo
Created April 16, 2023 16:59
Show Gist options
  • Save david-crespo/f3387ccb54475262b5f8d0c312ae8818 to your computer and use it in GitHub Desktop.
Save david-crespo/f3387ccb54475262b5f8d0c312ae8818 to your computer and use it in GitHub Desktop.
Light Lines (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
title Light Lines
author David Crespo
homepage www.puzzlescript.net
( debug )
========
OBJECTS
========
Background
#672577
00000
00000
00000
00000
00000
Wire
gray blue
.010.
00100
11111
00100
.010.
LiveWire
gray lightblue
.010.
00100
11111
00100
.010.
Player
orange blue yellow
00200
.222.
21112
.111.
.1.1.
Light
gray darkgray
00100
01110
11111
01110
00100
LitLight
gray white
00100
01110
11111
01110
00100
=======
LEGEND
=======
. = Background
P = Player
O = Light
* = LitLight
+ = Wire
=======
SOUNDS
=======
================
COLLISIONLAYERS
================
Background
Player, Light, LitLight, Wire, LiveWire
======
RULES
======
( Everything wants to be off )
[ LitLight ] -> [ Light ]
[ LiveWire ] -> [ Wire ]
( wires are pushable, up to 3 at a time )
[ > Player | Wire ] -> [ > Player | > Wire ]
( can push 2 )
( I don't understand why this works for LiveWire too. probably because it's always going back to Wire in the first part of every turn )
[ > Player | Wire | Wire ] -> [ > Player | > Wire | > Wire ]
( don't need this message if there's a dedicated level for it )
( [ > Player | Wire | Wire | Wire ] -> [ Player | Wire | Wire | Wire] message three wires... too heavy! )
( Loop needed to get through chains of light-wire-light-wire-light )
startloop
late [ Player | Light ] -> [ Player | LitLight ]
late [ LitLight | Light ] -> [ LitLight | LitLight ]
late [ LitLight | Wire ] -> [ LitLight | LiveWire ]
late [ LiveWire | Wire ] -> [ LiveWire | LiveWire ]
late [ LiveWire | Light ] -> [ LiveWire | LitLight ]
endloop
( Ideas/Questions:
- should player touching a wire work like touching a light, or should player have to touch a light directly?
- Idea: Lights that can only be connected from certain sides: LightL, LightUR, etc.
- Trigger lights the player can light by touching, other lights can't be triggered
- Those two ideas combine well: the player can only light a light from a side with an exposed wire. That means only lights with more than one exposed wire are any use to the player for touching directly
- Separate stationary from being light or a wire? Eh, I kind of like it. Wires: you can't light them directly, and you can move them. That's it.
- What if you can only push multiple blocks if they're live or lit?
)
==============
WINCONDITIONS
==============
No Light
=======
LEVELS
=======
message light all the lights!
( touch a light )
......
.p....
......
......
..o...
......
( chain of lights )
......
....o.
.p..o.
....o.
......
......
( light two at once )
......
....o.
.p....
....o.
......
......
( a wire )
( ...... )
( ....o. )
( .p.... )
( ....o. )
( ...+.. )
( ....o. )
( a wire -- more interesting )
........
....ooo.
.p..o...
....o.+.
........
....o...
.oooo...
o.......
oooo....
( multiple wires )
......
....o.
.p..+.
......
.+..+.
....o.
......
( push two wires at the same time to get them unstuck )
........
...ooo..
..p..o..
.....o..
..o+....
..o+....
..o..o..
..oooo..
........
( can't push 3 )
........
...p....
.o......
.o.+....
.oo+....
...+..o.
......o.
...oooo.
........
( another can't push three to be cute)
........
...p....
........
.o.+++..
...+.+..
...+++..
........
......o.
........
( not a real level, shows the weirdness around ones that should be live)
( ........ )
( ...p.... )
( ....ooo. )
( .++++.o. )
( ...oo... )
( ...oo... )
( .o....o. )
( .oo.ooo. )
( ........ )
( ............. )
( .p.oooo..ooo. )
( ...o..oo.+... )
( ..+....ooo... )
( .oooo....+... )
( .o....oooo... )
( .o....+...... )
( oo.o+oo...... )
( o..o..o...... )
( o.ooo.oo..... )
( .......o..... )
( .ooo+ooo..... )
( ............. )
message nice
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment