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/** | |
@license | |
Copyright 2014 David Aurelio <[email protected]> | |
Full source at https://gist.github.com/davidaurelio/4bdafd219ebf610e8fc4 | |
*/ | |
(function() { | |
'use strict'; | |
var GIVE_UP = 0; | |
var NORTH = 1, EAST = 2, SOUTH = 3, WEST = 4; | |
var HORIZONTAL_SHIFT = 0, VERTICAL_SHIFT = 8; | |
var HORIZONTAL_MOVE = 1 << HORIZONTAL_SHIFT, | |
VERTICAL_MOVE = 1 << VERTICAL_SHIFT; | |
var HORIZONTAL_MASK = 0xff << HORIZONTAL_SHIFT, | |
VERTICAL_MASK = 0xff << VERTICAL_SHIFT; | |
var BLOCKED = -1, FREE = 0, OWNED = 1; | |
var currentPosition = 99 << VERTICAL_SHIFT | 99 << HORIZONTAL_SHIFT; | |
var verticalMax = currentPosition & VERTICAL_MASK, | |
verticalMin = verticalMax, | |
horizontalMax = currentPosition & HORIZONTAL_MASK, | |
horizontalMin = horizontalMax; | |
var world = new Int8Array(0x10000); | |
world[currentPosition] = OWNED; | |
var currentHeading, currentStrategy, triedHeading; | |
function random(n) { | |
return Date.now() % n; | |
} | |
function moveNorth(position) { return position + VERTICAL_MOVE; } | |
function moveEast(position) { return position + HORIZONTAL_MOVE; } | |
function moveSouth(position) { return position - VERTICAL_MOVE; } | |
function moveWest(position) { return position - HORIZONTAL_MOVE; } | |
function move(position, heading) { | |
return heading === NORTH ? moveNorth(position) : | |
heading === EAST ? moveEast(position) : | |
heading === SOUTH ? moveSouth(position) : | |
heading === WEST ? moveWest(position) : | |
position; | |
} | |
function updateExtrema(position) { | |
var x = position & HORIZONTAL_MASK, y = position & VERTICAL_MASK; | |
if (x > horizontalMax) { | |
horizontalMax = x; | |
} else if (x < horizontalMin) { | |
horizontalMin = x; | |
} | |
if (y > verticalMax) { | |
verticalMax = y; | |
} else if (y < verticalMin) { | |
verticalMin = y; | |
} | |
} | |
function goNorthAsLongAsPossible(wasLastMoveSuccessful) { | |
return wasLastMoveSuccessful === false ? null : NORTH; | |
} | |
function goSouthAsLongAsPossible(wasLastMoveSuccessful) { | |
return wasLastMoveSuccessful === false ? null : SOUTH; | |
} | |
function goNorthToEquator(_, queue) { | |
var currentVerticalPosition = currentPosition & VERTICAL_MASK; | |
var equator = verticalMax + verticalMin >> 1 & VERTICAL_MASK; | |
var steps = equator - currentVerticalPosition >> VERTICAL_SHIFT; | |
while ((steps--)) { | |
queue.push(NORTH); | |
} | |
return null; | |
} | |
function goWestAsLongAsPossible(wasLastMoveSuccessful) { | |
return wasLastMoveSuccessful === false ? null : WEST; | |
} | |
function goEastAsLongAsPossible(wasLastMoveSuccessful) { | |
return wasLastMoveSuccessful === false ? null : EAST; | |
} | |
function fill() { | |
if (!currentHeading) { | |
currentHeading = NORTH; | |
} | |
// if we could move ahead, try to move further ahead | |
var coordinatesAhead = move(currentPosition, currentHeading); | |
var fieldAhead = world[coordinatesAhead]; | |
if (fieldAhead === FREE) { | |
return currentHeading; | |
} | |
// check for other free fields around us | |
var left = currentHeading === NORTH ? WEST : currentHeading - 1; | |
var right = currentHeading === WEST ? NORTH : currentHeading + 1; | |
var coordinatesLeft = move(currentPosition, left); | |
var coordinatesRight = move(currentPosition, right); | |
var sides = [ | |
[left, world[coordinatesLeft]], | |
[right, world[coordinatesRight]] | |
]; | |
var firstIndex = random(2), secondIndex = 1 >> firstIndex; | |
if (sides[firstIndex][1] === FREE) { | |
return sides[firstIndex][0]; | |
} | |
if (sides[secondIndex][1] === FREE) { | |
return sides[secondIndex][0]; | |
} | |
// go backwards, if not taken | |
var backwards = currentHeading + (currentHeading < 3 ? 2 : -2); | |
var coordinatesBehind = move(currentPosition, backwards); | |
var fieldBehind = world[coordinatesBehind]; | |
if (fieldBehind === FREE) { | |
return backwards; | |
} | |
// if there are no free fields around us, go forward if possible | |
if (fieldAhead === OWNED) { | |
return currentHeading; | |
} | |
// try to the side, if possible | |
if (sides[firstIndex][1] === OWNED) { | |
return sides[firstIndex][0]; | |
} | |
if (sides[secondIndex][1] === OWNED) { | |
return sides[secondIndex][0]; | |
} | |
// go backwards, if possible | |
if (fieldBehind === OWNED) { | |
return backwards; | |
} | |
// nothing is possible, give up | |
return GIVE_UP; | |
} | |
var strategies = [ | |
goNorthAsLongAsPossible, | |
goSouthAsLongAsPossible, | |
goNorthToEquator, | |
goWestAsLongAsPossible, | |
goEastAsLongAsPossible, | |
fill | |
]; | |
var moveQueue = []; | |
function determineHeading(wasLastMoveSuccessful) { | |
if (wasLastMoveSuccessful !== undefined) { | |
var triedPosition = move(currentPosition, triedHeading); | |
world[triedPosition] = wasLastMoveSuccessful ? OWNED : BLOCKED; | |
if (wasLastMoveSuccessful === true) { | |
currentPosition = triedPosition; | |
currentHeading = triedHeading; | |
updateExtrema(triedPosition); | |
} | |
} | |
if (moveQueue.length > 0) { | |
return moveQueue.shift(); | |
} else { | |
if (!currentStrategy) { | |
currentStrategy = strategies.shift(); | |
wasLastMoveSuccessful = undefined; | |
if (!currentStrategy) { | |
return GIVE_UP; | |
} | |
} | |
var heading = currentStrategy(wasLastMoveSuccessful, moveQueue); | |
if (!heading) { | |
currentStrategy = null; | |
heading = determineHeading(undefined); | |
} | |
return heading; | |
} | |
} | |
function tryMove(wasLastMoveSuccessful) { | |
return (triedHeading = determineHeading(wasLastMoveSuccessful)); | |
} | |
onmessage = function(event) { | |
var eventData = event.data; | |
var heading = tryMove(eventData.done); | |
if (heading) { | |
postMessage({ | |
id: eventData.id, | |
direction: | |
heading === NORTH ? 'up' : | |
heading === EAST ? 'right' : | |
heading === SOUTH ? 'down' : | |
heading === WEST ? 'left' : 'none' | |
}); | |
} | |
}; | |
})(); |
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