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Gravity and Ball
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-- https://gist.github.com/davidhq/eae55136adc1973b524f7b41746b78ac | |
import Graphics.Collage exposing (..) | |
import Graphics.Element exposing (..) | |
import Color exposing (..) | |
import Keyboard | |
import Time | |
import Debug | |
-- Model | |
type alias Model = { x : Float, y : Float, radius: Float } | |
width : Int | |
width = 700 | |
height : Int | |
height = 500 | |
bottom : Int | |
bottom = (-height) // 2 | |
-- Update | |
type Action = Up | Right | Left | Noop | |
update : Action -> Model -> Model | |
update action model = | |
playerMovement action model | |
|> gravity | |
|> Debug.watch "model" | |
playerMovement : Action -> Model -> Model | |
playerMovement action model = | |
case action of | |
Noop -> model | |
Up -> { model | y = model.y + 30 } | |
Right -> { model | x = model.x + 5 } | |
Left -> { model | x = model.x - 5 } | |
gravity : Model -> Model | |
gravity model = | |
if model.y > (toFloat bottom) + model.radius | |
then { model | y = model.y - 5 } | |
else model | |
-- View | |
view : Model -> Element | |
view model = | |
let | |
ball = | |
circle model.radius | |
|> filled blue | |
|> move (model.x, model.y) | |
|> Debug.trace "ball" | |
background = | |
rect (toFloat width) (toFloat height) | |
|> filled green | |
in | |
collage width height [ ball ] | |
-- Signals | |
input : Signal { x : Int, y : Int } | |
input = | |
Signal.sampleOn (Time.fps 30) Keyboard.arrows | |
action : Signal Action | |
action = | |
Signal.map arrowToAction input | |
arrowToAction : { x : Int, y : Int} -> Action | |
arrowToAction arrow = | |
if arrow.x < 0 then Left else | |
if arrow.x > 0 then Right else | |
if arrow.y > 0 then Up else Noop | |
model : Signal Model | |
model = | |
Signal.foldp update {x = 0, y = 0, radius = 30 } action | |
-- Signal.foldp | |
-- : (a -> state -> state) | |
-- -> state | |
-- -> Signal a | |
-- -> Signal state | |
main : Signal Element | |
main = | |
Signal.map view model |
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Updated for Elm 0.16