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func get_all_shortest_transformation_sequences(start_word: String, target_word: String, words: [String]) -> [[String]] { | |
var result: [[String]] = [] | |
var found = false | |
var level = 0 | |
let words = Set(words) | |
var slate: [String] = [] | |
var parent: [String: Set<String>] = [:] | |
var visited: Set<String> = [] | |
var levels: [String: Int] = [:] | |
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class Solution { | |
func accountsMerge(_ accounts: [[String]]) -> [[String]] { | |
var accounts: [Account] = accounts.map { | |
var account = Account(name: $0.first!) | |
for i in 1 ..< $0.count { | |
account.emails.insert($0[i]) | |
} | |
return account | |
} | |
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class Program { | |
class BST { | |
var value: Int | |
var left: BST? | |
var right: BST? | |
init(value: Int) { | |
self.value = value | |
left = nil | |
right = nil |
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/* | |
Move zeros to end of array in place. | |
Brute force | |
Loop through elements n times | |
When 0 found | |
Bubble up 0 to end, perform swaps until swap performed with last element | |
O(n^2) time | O(1) space | |
Loop through elements n times |
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// | |
// GameScene.swift | |
// project11 | |
// | |
// Created by David Inga on 10/23/20. | |
// | |
import SpriteKit | |
class GameScene: SKScene { |
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func depthFirstSearch(from start: Vertex<String>, | |
to end: Vertex<String>, | |
in graph: GraphOP<String> ) -> Stack<Vertex<String>> { | |
var stack = Stack<Vertex<String>>() | |
var visited = Set<Vertex<String>>() | |
stack.push(start) | |
visited.insert(start) | |
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struct HashTable<Key: Hashable, Value> { | |
private typealias Element = (key: Key, value: Value) | |
private typealias List = LinkedList<Element> | |
private var table: [List] | |
init(size: Int) { | |
table = Array<List>() | |
for _ in 0..<size { |
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public struct GraphAL<Element: Hashable> { | |
var adjList = [Element: GraphNode<Element>]() | |
public mutating func addVertex(_ name: Element) { | |
adjList[name] = GraphNode(name) | |
} | |
@discardableResult public mutating func addEdge(from source: Element, to destination: Element) -> Bool { | |
guard adjList[source] != nil, adjList[destination] != nil | |
else { return false } |
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public struct GraphAM { | |
private var adjMatrix = [[Int?]]() | |
private var numberOfVertices: Int { | |
return adjMatrix.count | |
} | |
init(numberOfVertices: Int) { | |
adjMatrix = Array(repeating: Array(repeating: nil, count: numberOfVertices), count: numberOfVertices) | |
} | |
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public enum EdgeType { | |
case directed, undirected | |
} | |
public struct Edge<Element: Hashable> { | |
var source: Vertex<Element> | |
var destination: Vertex<Element> | |
var weight: Double? | |
} |
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