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Depth-First Search Game Tree
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<!DOCTYPE html> | |
<meta charset="utf-8"> | |
<html> | |
<head> | |
<title>Tic-Tac-Toe Game Tree</title> | |
</head> | |
<body> | |
<script src="http://www.davidrobles.net/js/visualizing-game-trees-with-d3/underscore.js"></script> | |
<script src="http://www.davidrobles.net/js/visualizing-game-trees-with-d3/backbone.js"></script> | |
<script src="http://www.davidrobles.net/js/visualizing-game-trees-with-d3/d3.js"></script> | |
<script src="http://www.davidrobles.net/js/visualizing-game-trees-with-d3/mauler-0.0.4.js"></script> | |
<script> | |
var margin = { top: 50, right: 50, bottom: 50, left: 50 }, | |
width = 960 - margin.left - margin.right, | |
height = 500 - margin.top - margin.bottom, | |
nodeSize = 45; | |
var depthFirstIteration = function(node) { | |
if (!node) { | |
return; | |
} | |
var moves = node.game.moves(); | |
// go to parent node | |
if (!moves.length || (node.children && node.children.length === moves.length)) { | |
return depthFirstIteration(node.parent); | |
} | |
else { | |
if (!node.children) { | |
node.children = []; | |
} | |
var child = { | |
game: node.game.copy().move(node.children.length), | |
parent: node, | |
id: nodes.length | |
}; | |
node.children.push(child); | |
return child; | |
} | |
}; | |
var ticTacToe = new ma.games.TicTacToe({ | |
board: [['O', 'X', ' '], | |
['O', 'X', ' '], | |
[' ', ' ', 'X']] | |
}); | |
var svgView = new ma.views.TicTacToeSVG({ | |
model: ticTacToe, | |
sideLength: nodeSize | |
}); | |
var diagonal = d3.svg.diagonal() | |
.projection(function(d) { return [d.x, d.y]; }); | |
var svg = d3.select("body") | |
.append("svg") | |
.attr("width", width + margin.left + margin.right) | |
.attr("height", height + margin.top + margin.bottom) | |
.attr("style", "background-color: #eeeeee") | |
.append("g") | |
.attr("transform", "translate(" + margin.left + ", " + margin.top + ")"); | |
var tree = d3.layout.tree().size([width, height]); | |
tree.separation(function(a, b) { | |
return 2; | |
}); | |
var root = { game: ticTacToe, id: 0 }, | |
nodes = tree(root); | |
root.px = root.x; | |
root.py = root.y; | |
var curNode = root; | |
var update = function() { | |
if (!curNode) { | |
return clearInterval(timer); | |
} | |
nodes.push(curNode); | |
// Enter nodes | |
svg.selectAll(".node-group") | |
.data(tree.nodes(root), function(d) { | |
return d.id; | |
}) | |
.enter() | |
.append("g") | |
.attr("class", "node-group") | |
.attr("transform", function(d) { | |
svgView.model = d.game; | |
svgView.svg = d3.select(this); | |
svgView.render(); | |
if (!d.parent) { | |
return "translate(" + ((width / 2) - (nodeSize / 2)) + ", " + (0 - (nodeSize / 2)) + ")"; | |
} | |
return "translate(" + (d.parent.px - (nodeSize / 2)) + ", " + (d.parent.py - (nodeSize / 2)) + ")"; | |
}); | |
// Enter links | |
svg.selectAll(".link") | |
.data(tree.links(nodes), function(d) { | |
return d.source.id + "-" + d.target.id; | |
}) | |
.enter() | |
.insert("path", ".node-group") | |
.attr("class", "link") | |
.attr("d", function(d) { | |
var o = { | |
x: d.source.px, | |
y: d.source.py | |
}; | |
return diagonal({ | |
source: o, | |
target: o | |
}); | |
}) | |
.attr("fill", "none") | |
.attr("stroke", "#666666") | |
.attr("stroke-width", 2); | |
var t = svg.transition().duration(250); | |
// Update links | |
t.selectAll(".link") | |
.attr("d", diagonal); | |
// Update nodes | |
t.selectAll(".node-group") | |
.attr("transform", function(d) { | |
d.px = d.x; | |
d.py = d.y; | |
return "translate(" + (d.x - (nodeSize / 2)) + ", " + (d.y - (nodeSize / 2)) + ")" | |
}); | |
curNode = depthFirstIteration(curNode); | |
}; | |
var duration = 250, | |
timer = setInterval(update, duration); | |
</script> | |
</body> | |
</html> |
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