Created
May 1, 2013 23:42
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Simple class to handle touch events and emit them to your application. Utilizes EventEmitter.
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@Touch= | |
horizontal_sensitivity: 22 | |
vertical_sensitivity: 6 | |
touchDX: 0 | |
touchDY: 0 | |
touchStartX: 0 | |
touchStartY: 0 | |
bind: (elements...) -> | |
for elem in elements | |
elem.addEventListener "touchstart", (event) => | |
@handleStart(event, elem) | |
elem.addEventListener "touchmove", (event) => | |
@handleMove(event, elem) | |
elem.addEventListener "touchend", (event) => | |
@handleEnd(event, elem) | |
emitSlideLeft: -> @emit 'swipe:left' | |
emitSlideRight: -> @emit 'swipe:right' | |
emitSlideUp: -> @emit 'swipe:up' | |
emitSlideDown: -> @emit 'swipe:down' | |
handleStart: (event, elem) -> | |
if event.touches.length is 1 | |
@touchDX = 0 | |
@touchDY = 0 | |
@touchStartX = event.touches[0].pageX | |
@touchStartY = event.touches[0].pageY | |
handleMove: (event, elem) -> | |
if event.touches.length > 1 | |
@cancelTouch(elem) | |
return false | |
@touchDX = event.touches[0].pageX - @touchStartX | |
@touchDY = event.touches[0].pageY - @touchStartY | |
handleEnd: (event,elem) -> | |
dx = Math.abs(@touchDX) | |
dy = Math.abs(@touchDY) | |
if (dx > @horizontal_sensitivity) and (dy < (dx * 2 / 3)) | |
if @touchDX > 0 then @emitSlideRight() else @emitSlideLeft() | |
if (dy > @vertical_sensitivity) and (dx < (dy * 2 / 3)) | |
if @touchDY > 0 then @emitSlideDown() else @emitSlideUp() | |
@cancelTouch(event, elem) | |
false | |
cancelTouch: (event, elem) -> | |
elem.removeEventListener('touchmove', @handleTouchMove, false) | |
elem.removeEventListener('touchend', @handleTouchEnd, false) | |
true | |
for key, value of new EventEmitter() | |
Touch[key] = value |
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