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August 28, 2011 17:10
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OpenGL screenscasts 7: Drawing in 3d part 2: Cubes, Perspective and Orthogonal Projections
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| #include "screencasts.h" | |
| /* Poor man's approximation of PI */ | |
| #define PI 3.1415926535898 | |
| /* Macro for sin & cos in degrees */ | |
| #define Cos(th) cos(PI/180*(th)) | |
| #define Sin(th) sin(PI/180*(th)) | |
| /* Globals */ | |
| double dim=3.0; /* dimension of orthogonal box */ | |
| char *windowName = "OpenGL screenscasts 7: Drawing in 3d part 2: Cubes, Perspective and Orthogonal Projections"; | |
| int windowWidth=500; | |
| int windowHeight=450; | |
| /* Various global state */ | |
| int toggleAxes = 0; /* toggle axes on and off */ | |
| int toggleValues = 1; /* toggle values on and off */ | |
| int toggleMode = 0; /* projection mode */ | |
| int th = 0; /* azimuth of view angle */ | |
| int ph = 0; /* elevation of view angle */ | |
| int fov = 55; /* field of view for perspective */ | |
| int asp = 1; /* aspect ratio */ | |
| /* Cube vertices */ | |
| GLfloat vertA[3] = { 0.5, 0.5, 0.5}; | |
| GLfloat vertB[3] = {-0.5, 0.5, 0.5}; | |
| GLfloat vertC[3] = {-0.5,-0.5, 0.5}; | |
| GLfloat vertD[3] = { 0.5,-0.5, 0.5}; | |
| GLfloat vertE[3] = { 0.5, 0.5,-0.5}; | |
| GLfloat vertF[3] = {-0.5, 0.5,-0.5}; | |
| GLfloat vertG[3] = {-0.5,-0.5,-0.5}; | |
| GLfloat vertH[3] = { 0.5,-0.5,-0.5}; | |
| /* | |
| * project() | |
| * ------ | |
| * Sets the projection | |
| */ | |
| void project() | |
| { | |
| glMatrixMode(GL_PROJECTION); | |
| glLoadIdentity(); | |
| if (toggleMode) { | |
| /* perspective */ | |
| gluPerspective(fov,asp,dim/4,4*dim); | |
| } | |
| else { | |
| /* orthogonal projection*/ | |
| glOrtho(-dim*asp,+dim*asp, -dim,+dim, -dim,+dim); | |
| } | |
| glMatrixMode(GL_MODELVIEW); | |
| glLoadIdentity(); | |
| } | |
| /* | |
| * drawAxes() | |
| * ------ | |
| * Draw the axes | |
| */ | |
| void drawAxes() | |
| { | |
| if (toggleAxes) { | |
| /* Length of axes */ | |
| double len = 2.0; | |
| glColor3f(1.0,1.0,1.0); | |
| glBegin(GL_LINES); | |
| glVertex3d(0,0,0); | |
| glVertex3d(len,0,0); | |
| glVertex3d(0,0,0); | |
| glVertex3d(0,len,0); | |
| glVertex3d(0,0,0); | |
| glVertex3d(0,0,len); | |
| glEnd(); | |
| /* Label axes */ | |
| glRasterPos3d(len,0,0); | |
| print("X"); | |
| glRasterPos3d(0,len,0); | |
| print("Y"); | |
| glRasterPos3d(0,0,len); | |
| print("Z"); | |
| } | |
| } | |
| /* | |
| * drawValues() | |
| * ------ | |
| * Draw the values in the lower left corner | |
| */ | |
| void drawValues() | |
| { | |
| if (toggleValues) { | |
| glColor3f(0.8,0.8,0.8); | |
| printAt(5,5,"View Angle (th, ph) =(%d, %d)", th,ph); | |
| printAt(5,25,"Projection mode =(%s)", toggleMode?"Perspective":"Orthogonal"); | |
| glRasterPos3fv(vertA); | |
| print("A"); | |
| glRasterPos3fv(vertB); | |
| print("B"); | |
| glRasterPos3fv(vertC); | |
| print("C"); | |
| glRasterPos3fv(vertD); | |
| print("D"); | |
| glRasterPos3fv(vertE); | |
| print("E"); | |
| glRasterPos3fv(vertF); | |
| print("F"); | |
| glRasterPos3fv(vertG); | |
| print("G"); | |
| glRasterPos3fv(vertH); | |
| print("H"); | |
| } | |
| } | |
| /* | |
| * drawShape() | |
| * ------ | |
| * Draw the GLUT shape | |
| */ | |
| void drawShape() | |
| { | |
| /* Cube */ | |
| glBegin(GL_QUADS); | |
| /* front => ABCD yellow */ | |
| glColor3f(1.0,1.0,0.0); | |
| glVertex3fv(vertA); | |
| glVertex3fv(vertB); | |
| glVertex3fv(vertC); | |
| glVertex3fv(vertD); | |
| /* back => FEHG red */ | |
| glColor3f(1.0,0.0,0.0); | |
| glVertex3fv(vertF); | |
| glVertex3fv(vertE); | |
| glVertex3fv(vertH); | |
| glVertex3fv(vertG); | |
| /* right => EADH green */ | |
| glColor3f(0.0,1.0,0.0); | |
| glVertex3fv(vertE); | |
| glVertex3fv(vertA); | |
| glVertex3fv(vertD); | |
| glVertex3fv(vertH); | |
| /* left => BFGC blue */ | |
| glColor3f(0.0,0.0,1.0); | |
| glVertex3fv(vertB); | |
| glVertex3fv(vertF); | |
| glVertex3fv(vertG); | |
| glVertex3fv(vertC); | |
| /* top => EFBA turquoise */ | |
| glColor3f(0.0,1.0,1.0); | |
| glVertex3fv(vertE); | |
| glVertex3fv(vertF); | |
| glVertex3fv(vertB); | |
| glVertex3fv(vertA); | |
| /* bottom => DCGH pink */ | |
| glColor3f(1.0,0.0,1.0); | |
| glVertex3fv(vertD); | |
| glVertex3fv(vertC); | |
| glVertex3fv(vertG); | |
| glVertex3fv(vertH); | |
| glEnd(); | |
| } | |
| /* | |
| * display() | |
| * ------ | |
| * Display the scene | |
| */ | |
| void display() | |
| { | |
| /* Clear the image */ | |
| glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | |
| /* Enable Z-buffering in OpenGL */ | |
| glEnable(GL_DEPTH_TEST); | |
| /* Reset previous transforms */ | |
| glLoadIdentity(); | |
| /* Perspective - set eye position */ | |
| if (toggleMode) { | |
| double Ex = -2*dim*Sin(th)*Cos(ph); | |
| double Ey = +2*dim *Sin(ph); | |
| double Ez = +2*dim*Cos(th)*Cos(ph); | |
| /* camera/eye position, aim of camera lens, up-vector */ | |
| gluLookAt(Ex,Ey,Ez , 0,0,0 , 0,Cos(ph),0); | |
| } | |
| /* Orthogonal - set world orientation */ | |
| else { | |
| glRotatef(ph,1,0,0); | |
| glRotatef(th,0,1,0); | |
| } | |
| /* Draw */ | |
| drawAxes(); | |
| drawValues(); | |
| drawShape(); | |
| /* Flush and swap */ | |
| glFlush(); | |
| glutSwapBuffers(); | |
| } | |
| /* | |
| * reshape() | |
| * ------ | |
| * GLUT calls this routine when the window is resized | |
| */ | |
| void reshape(int width,int height) | |
| { | |
| asp = (height>0) ? (double)width/height : 1; | |
| glViewport(0,0, width,height); | |
| project(); | |
| } | |
| /* | |
| * windowKey() | |
| * ------ | |
| * GLUT calls this routine when a non-special key is pressed | |
| */ | |
| void windowKey(unsigned char key,int x,int y) | |
| { | |
| /* Exit on ESC */ | |
| if (key == 27) exit(0); | |
| else if (key == 'a' || key == 'A') toggleAxes = 1-toggleAxes; | |
| else if (key == 'v' || key == 'V') toggleValues = 1-toggleValues; | |
| else if (key == 'm' || key == 'M') toggleMode = 1-toggleMode; | |
| /* Change field of view angle */ | |
| else if (key == '-' && key>1) fov--; | |
| else if (key == '+' && key<179) fov++; | |
| /* Change dimensions */ | |
| else if (key == 'D') dim += 0.1; | |
| else if (key == 'd' && dim>1) dim -= 0.1; | |
| project(); | |
| glutPostRedisplay(); | |
| } | |
| /* | |
| * windowSpecial() | |
| * ------ | |
| * GLUT calls this routine when an arrow key is pressed | |
| */ | |
| void windowSpecial(int key,int x,int y) | |
| { | |
| /* Right arrow key - increase azimuth by 5 degrees */ | |
| if (key == GLUT_KEY_RIGHT) th += 5; | |
| /* Left arrow key - decrease azimuth by 5 degrees */ | |
| else if (key == GLUT_KEY_LEFT) th -= 5; | |
| /* Up arrow key - increase elevation by 5 degrees */ | |
| else if (key == GLUT_KEY_UP) ph += 5; | |
| /* Down arrow key - decrease elevation by 5 degrees */ | |
| else if (key == GLUT_KEY_DOWN) ph -= 5; | |
| /* Keep angles to +/-360 degrees */ | |
| th %= 360; | |
| ph %= 360; | |
| project(); | |
| glutPostRedisplay(); | |
| } | |
| /* | |
| * windowMenu | |
| * ------ | |
| * Window menu is the same as the keyboard clicks | |
| */ | |
| void windowMenu(int value) | |
| { | |
| windowKey((unsigned char)value, 0, 0); | |
| } | |
| /* | |
| * main() | |
| * ---- | |
| * Start up GLUT and tell it what to do | |
| */ | |
| int main(int argc,char* argv[]) | |
| { | |
| glutInit(&argc,argv); | |
| glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); | |
| glutInitWindowSize(windowWidth,windowHeight); | |
| glutCreateWindow(windowName); | |
| glutDisplayFunc(display); | |
| glutReshapeFunc(reshape); | |
| glutKeyboardFunc(windowKey); | |
| glutSpecialFunc(windowSpecial); | |
| glutCreateMenu(windowMenu); | |
| glutAddMenuEntry("Toggle Axes [a]",'a'); | |
| glutAddMenuEntry("Toggle Values [v]",'v'); | |
| glutAddMenuEntry("Toggle Mode [m]",'m'); | |
| glutAttachMenu(GLUT_RIGHT_BUTTON); | |
| glutMainLoop(); | |
| return 0; | |
| } |
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