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@tjb0607
tjb0607 / visualizer.py
Last active December 26, 2021 19:24
a 2D audio visualizer script for Blender 2.5+ (v0.3)
# To use this script, you must first change a few things.
# First, you'll want to change the filepath for the sound file.
# This is on line 76. Second, you might want to change the materials or the settings.
# To render this, you'll need to set the background color, enable Only Render on the display window, and render it with OpenGL (it's much faster and most optimal for 2D renders.)
# LICENSE = wtfpl
# VERSION = 0.3
import bpy
def makeMaterial(name, diffuse, alpha):
@almost
almost / models.coffee
Created November 26, 2011 20:02
The beginnings of a declarative model syntax for CoffeeScript.
# The beginnings of a declarative model syntax for CoffeeScript.
# SEE: http://almostobsolete.net/declarative-models-in-coffeescript.html
# Thomas Parslow
# Email: [email protected]
# Twitter: @almostobsolete
# The top part is the setup, see below that for the demo
# To see this run right away try copy pasting it into the 'Try
# CoffeeScript' box at http://jashkenas.github.com/coffee-script/
@chrisyip
chrisyip / append-css-link-or-rule.js
Created November 29, 2011 07:25
Dynamically add CSS link or rule to DOM w/ pure JavaScript
@mhawksey
mhawksey / gist:1442370
Last active February 20, 2026 18:11
Google Apps Script to read JSON and write to sheet
function getJSON(aUrl,sheetname) {
//var sheetname = "test";
//var aUrl = "http://pipes.yahoo.com/pipes/pipe.run?_id=286bbb1d8d30f65b54173b3b752fa4d9&_render=json";
var response = UrlFetchApp.fetch(aUrl); // get feed
var dataAll = JSON.parse(response.getContentText()); //
var data = dataAll.value.items;
for (i in data){
data[i].pubDate = new Date(data[i].pubDate);
data[i].start = data[i].pubDate;
}
@atimb
atimb / LICENSE.txt
Created December 8, 2011 23:32 — forked from 140bytes/LICENSE.txt
Snake game in 140byt.es
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2011 Attila Incze <http://atimb.me>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
@pithyless
pithyless / gist:1547408
Created January 1, 2012 14:02
jQuery set Headers for $.ajax
// jQuery Headers support for $.ajax
$.ajax({
beforeSend: function(xhrObj){
xhrObj.setRequestHeader("Content-Type","application/json");
xhrObj.setRequestHeader("Accept","application/json");
}
type: "POST",
url: "/article",
processData: false,
@alexaivars
alexaivars / setter_pattern.coffee
Created January 12, 2012 08:41
Getter Setter patter for Coffeescript
Function::define = (prop, desc) ->
Object.defineProperty this.prototype, prop, desc
class GetterSetterTest
constructor: (@_obj = {}) ->
# 'obj' is defined via the prototype, the definition proxied through
# to 'Object.defineProperty' via a function called 'define' providing
# some nice syntactic sugar. Remember, the value of '@' is
# GetterSetterTest itself when used in the body of it's class definition.
@gre
gre / easing.js
Last active January 24, 2026 10:24
Simple Easing Functions in Javascript - see https://github.com/gre/bezier-easing
/*
* This work is free. You can redistribute it and/or modify it under the
* terms of the Do What The Fuck You Want To Public License, Version 2,
* as published by Sam Hocevar. See the COPYING file for more details.
*/
/*
* Easing Functions - inspired from http://gizma.com/easing/
* only considering the t value for the range [0, 1] => [0, 1]
*/
EasingFunctions = {
@tokumine
tokumine / labels.cartodb
Created January 27, 2012 17:57
carto to use labels in CartoDB maps
Just a quick sketch to explain how to use labels in CartoDB:
http://dl.dropbox.com/u/193220/CartoDB/labels.png
Something like this should work while we sort out exactly how to release this:
#populated_places_points_2{
marker-fill:#0099FF;
marker-line-color:white;
marker-line-width:1;
@ZJONSSON
ZJONSSON / app.js
Last active December 13, 2015 04:09
Newton's balls
/* global d3 */
var svg=d3.select("body")
.append("svg")
.style("width","100%");
var nodes = d3.range(400).map(function(d,i) {
var radius = Math.random()*10+5 + (i<0 ? 55 : 0),
x=Math.random()*300+radius,
y=Math.random()*300+radius;
return {radius:radius,mass:radius,x:x,y:y,px:x+Math.random()*2,py:y+Math.random()*2};