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var Scene_extends = (undefined && undefined.__extends) || (function () { | |
// Duplicate code | |
var extendStatics = function (d, b) { | |
extendStatics = Object.setPrototypeOf || | |
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || | |
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; | |
return extendStatics(d, b); | |
} | |
return function (d, b) { | |
extendStatics(d, b); | |
function __() { this.constructor = d; } | |
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); | |
}; | |
})(); | |
var SceneItem_extends = ...; | |
var Animator_extends = ...; |
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