Session: Feb 18 2026
Building a gamification skill for OpenClaw/Clawd. Target audience: builders and pragmatists (see r/openclaw, 31k subs). Core insight: these users care about real outcomes — time saved, things shipped, automations running — not fake XP. Design shifted from anime/game aesthetics to a win log that tracks real outcomes.
Current state: ~/clawd/LEVEL.json, skill at ~/clawd/skills/solo-leveling/