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Command upload App/Ipa to the iTunes Connect App Store
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#!/bin/bash | |
set -ex | |
# This scripts allows you to upload a binary to the iTunes Connect Store and do it for a specific app_id | |
# Because when you have multiple apps in status for download, xcodebuild upload will complain that multiple apps are in wait status | |
# Requires application loader to be installed | |
# See https://developer.apple.com/library/ios/documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/Chapters/SubmittingTheApp.html | |
# Itunes Connect username & password | |
USER=bla | |
PASS=bla | |
# App id as in itunes store create, not in your developer account | |
APP_ID='1234' | |
IPA_FILE=$1 | |
IPA_FILENAME=$(basename $IPA_FILE) | |
MD5=$(md5 -q $IPA_FILE) | |
BYTESIZE=$(stat -f "%z" $IPA_FILE) | |
TEMPDIR=itsmp | |
# Remove previous temp | |
test -d ${TEMPDIR} && rm -rf ${TEMPDIR} | |
mkdir ${TEMPDIR} | |
mkdir ${TEMPDIR}/mybundle.itmsp | |
# You can see this debug info when you manually do an app upload with the Application Loader | |
# It's when you click activity | |
cat <<EOM > ${TEMPDIR}/mybundle.itmsp/metadata.xml | |
<?xml version="1.0" encoding="UTF-8"?> | |
<package version="software4.7" xmlns="http://apple.com/itunes/importer"> | |
<software_assets apple_id="$APP_ID"> | |
<asset type="bundle"> | |
<data_file> | |
<file_name>$IPA_FILENAME</file_name> | |
<checksum type="md5">$MD5</checksum> | |
<size>$BYTESIZE</size> | |
</data_file> | |
</asset> | |
</software_assets> | |
</package> | |
EOM | |
cp ${IPA_FILE} $TEMPDIR/mybundle.itsmp | |
/Applications/Xcode.app/Contents/Applications/Application\ Loader.app/Contents/MacOS/itms/bin/iTMSTransporter -m upload -f ${TEMPDIR} -u "$USER" -p "$PASS" -v detailed |
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