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from arnold import * | |
import GafferArnold | |
import ctypes | |
import imath | |
import Gaffer | |
def convert_parameters( gaffer_shader, node ): | |
node_name = AiNodeGetName( node ) | |
entry = AiNodeGetNodeEntry( node ) | |
it = AiNodeEntryGetParamIterator( entry ) | |
while not AiParamIteratorFinished(it): | |
paramEntry = AiParamIteratorGetNext(it) | |
param_name = AiParamGetName( paramEntry ) | |
param_type = AiParamGetType ( paramEntry ) | |
is_linked = AiNodeIsLinked(node, param_name) | |
if is_linked: | |
component = ctypes.c_int() | |
source_linked_node = AiNodeGetLink( node, param_name, ctypes.byref(component) ) | |
if source_linked_node: | |
linked_child_shader = create_shader_node_recursive( source_linked_node ) | |
if linked_child_shader: | |
if component.value == -1: | |
try: | |
gaffer_shader["parameters"][param_name].setInput( linked_child_shader["out"] ) | |
except Exception,e: | |
try: | |
gaffer_shader["parameters"][param_name]["r"].setInput( linked_child_shader["out"]["r"] ) | |
gaffer_shader["parameters"][param_name]["g"].setInput( linked_child_shader["out"]["g"] ) | |
gaffer_shader["parameters"][param_name]["b"].setInput( linked_child_shader["out"]["b"] ) | |
Gaffer.Metadata.registerValue( linked_child_shader["out"], 'compoundNumericNodule:childrenVisible', True ) | |
Gaffer.Metadata.registerValue( gaffer_shader["parameters"][param_name], 'compoundNumericNodule:childrenVisible', True ) | |
except Exception,e : | |
pass | |
if component.value == 0: | |
Gaffer.Metadata.registerValue( linked_child_shader["out"], 'compoundNumericNodule:childrenVisible', True ) | |
Gaffer.Metadata.registerValue( gaffer_shader["parameters"][param_name], 'compoundNumericNodule:childrenVisible', True ) | |
gaffer_shader["parameters"][param_name].setInput( linked_child_shader["out"]["r"] ) | |
if component.value == 1: | |
Gaffer.Metadata.registerValue( linked_child_shader["out"], 'compoundNumericNodule:childrenVisible', True ) | |
Gaffer.Metadata.registerValue( gaffer_shader["parameters"][param_name], 'compoundNumericNodule:childrenVisible', True ) | |
gaffer_shader["parameters"][param_name].setInput( linked_child_shader["out"]["g"] ) | |
if component.value == 2: | |
Gaffer.Metadata.registerValue( linked_child_shader["out"] , 'compoundNumericNodule:childrenVisible', True ) | |
Gaffer.Metadata.registerValue( gaffer_shader["parameters"][param_name], 'compoundNumericNodule:childrenVisible', True ) | |
gaffer_shader["parameters"][param_name].setInput( linked_child_shader["out"]["b"] ) | |
else: | |
if param_type == AI_TYPE_BYTE: | |
byte_value = AiNodeGetByte(node, param_name) | |
print "setting {}.{} to {}".format(node_name, param_name, byte_value) | |
gaffer_shader["parameters"][param_name].setValue(byte_value) | |
elif param_type == AI_TYPE_INT : | |
int_value = AiNodeGetInt(node, param_name) | |
print "setting {}.{} to {}".format(node_name, param_name, int_value) | |
gaffer_shader["parameters"][param_name].setValue(int_value) | |
elif param_type == AI_TYPE_UINT : | |
uint_value = AiNodeGetUInt(node, param_name) | |
print "setting {}.{} to {}".format(node_name, param_name, uint_value) | |
gaffer_shader["parameters"][param_name].setValue(uint_value) | |
elif param_type == AI_TYPE_FLOAT : | |
float_value = AiNodeGetFlt(node, param_name) | |
print "setting {}.{} to {}".format(node_name, param_name, float_value) | |
gaffer_shader["parameters"][param_name].setValue(float_value) | |
elif param_type == AI_TYPE_STRING: | |
string_value = AiNodeGetStr(node, param_name) | |
if param_name != "name": | |
print "setting {}.{} to {}".format(node_name, param_name, string_value) | |
gaffer_shader["parameters"][param_name].setValue(string_value) | |
elif param_type == AI_TYPE_BOOLEAN: | |
bool_value = AiNodeGetBool(node, param_name) | |
print "setting {}.{} to {}".format(node_name, param_name, bool_value) | |
gaffer_shader["parameters"][param_name].setValue(bool_value) | |
elif param_type == AI_TYPE_RGB: | |
rgb_value = AiNodeGetRGB(node, param_name) | |
imathvalue = imath.Color3f(rgb_value.r, rgb_value.g, rgb_value.b) | |
print "setting {}.{} to {}".format(node_name, param_name, imathvalue) | |
gaffer_shader["parameters"][param_name].setValue(imathvalue) | |
elif param_type == AI_TYPE_RGBA: | |
rgba_value = AiNodeGetRGBA(node, param_name) | |
imathvalue = imath.Color4f(rgba_value.r, rgba_value.g, rgba_value.b, rgba_value.a) | |
print "setting {}.{} to {}".format(node_name, param_name, imathvalue) | |
gaffer_shader["parameters"][param_name].setValue(imathvalue) | |
elif param_type == AI_TYPE_VECTOR: | |
vector_value = AiNodeGetVec(node, param_name) | |
imathvalue = imath.V3f(vector_value.x, vector_value.y, vector_value.z) | |
print "setting {}.{} to {}".format(node_name, param_name, imathvalue) | |
gaffer_shader["parameters"][param_name].setValue(imathvalue) | |
elif param_type == AI_TYPE_VECTOR2: | |
vector2_value = AiNodeGetVec2(node, param_name) | |
imathvalue = imath.V2f(vector2_value.x, vector2_value.y) | |
print "setting {}.{} to {}".format(node_name, param_name, imathvalue) | |
gaffer_shader["parameters"][param_name].setValue(imathvalue) | |
elif param_type == AI_TYPE_ENUM: | |
enum_value = AiNodeGetStr(node, param_name) | |
print "setting {}.{} to {}".format(node_name, param_name, enum_value) | |
gaffer_shader["parameters"][param_name].setValue(enum_value) | |
else: | |
print param_type | |
def create_shader_node_recursive( node ): | |
node_name = AiNodeGetName( node ) | |
entry = AiNodeGetNodeEntry( node ) | |
shader_name = AiNodeEntryGetName( entry ) | |
gaffer_node_name = node_name.replace('@', '_') | |
gaffer_shader = GafferArnold.ArnoldShader( gaffer_node_name ) | |
gaffer_shader.loadShader( shader_name ) | |
print gaffer_shader['name'].getValue(), shader_name | |
# if gaffer_shader['name'].getValue() != shader_name: | |
# print "failed to load shader : '{}' load result {}".format(shader_name, r) | |
# return None | |
root.addChild(gaffer_shader) | |
convert_parameters(gaffer_shader, node) | |
return gaffer_shader | |
def load_ass_shaders(ass_file, shader_name): | |
AiBegin() | |
AiMsgSetConsoleFlags(AI_LOG_ALL) | |
#AiLoadPlugins('C:/solidangle/mtoadeploy/2015/shaders') | |
AiASSLoad(ass_file, AI_NODE_ALL) | |
node = AiNodeLookUpByName(shader_name) | |
create_shader_node_recursive(node) | |
load_ass_shaders("/home/don/Downloads/lookdev_export.ass", "towerMat") |
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