Created
July 26, 2021 17:27
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Snake
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<div class="row"> | |
<div class="col-8 offset-2 d-flex"> | |
<canvas id="canvas" width="500" height="300" style="margin: 0 auto; border: 1px solid #bd6816;"></canvas> | |
</div> | |
<div class="col-12 text-center"> | |
<h4 class="mt-4">Score: <span id="score">0</span></h4> | |
<h5>Post your high score in the comments below!</h5> | |
</div> | |
</div> |
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<script type="text/javascript"> | |
let score = 0; | |
let resetScore = () => { | |
score = 0; | |
document.getElementById('score').innerText = score; | |
} | |
let restart = () => { | |
resetScore(); | |
setTimeout(play); | |
} | |
let play = () => { | |
let canvas = document.getElementById('canvas'); | |
let ctx = canvas.getContext('2d'); | |
let width = 500; | |
let height = 300; | |
let directions = { | |
'ArrowUp': 'up', | |
'ArrowRight': 'right', | |
'ArrowDown': 'down', | |
'ArrowLeft': 'left' | |
}; | |
let direction = 'right'; | |
let newDirection = direction; | |
window.onkeydown = e => { | |
if (directions.hasOwnProperty(e.key)) { | |
e.preventDefault(); | |
if ( | |
(direction === 'left' && directions[e.key] === 'right') || | |
(direction === 'right' && directions[e.key] === 'left') || | |
(direction === 'up' && directions[e.key] === 'down') || | |
(direction === 'down' && directions[e.key] === 'up') | |
) { | |
return; | |
} | |
newDirection = directions[e.key]; | |
} | |
}; | |
let randomXCoordinate = () => { | |
return Math.floor((Math.random() * width / 10)) * 10; | |
} | |
let randomYCoordinate = () => { | |
return Math.floor((Math.random() * height / 10)) * 10; | |
} | |
let treat; | |
let setTreat = () => { | |
treat = [randomXCoordinate(), randomYCoordinate()]; | |
} | |
setTreat(); | |
let increaseScore = () => { | |
score += 10; | |
document.getElementById('score').innerText = score; | |
}; | |
let tick = snake => { | |
ctx.clearRect(0, 0, width, height); | |
// Draw treat | |
ctx.beginPath(); | |
ctx.fillStyle = '#bd6816'; | |
ctx.fillRect(treat[0], treat[1], 10, 10); | |
ctx.stroke(); | |
direction = newDirection; | |
let head = snake[snake.length - 1]; | |
let [x, y] = head; | |
if (direction === 'right') { | |
x += 10; | |
} else if (direction === 'left') { | |
x -= 10; | |
} else if (direction === 'up') { | |
y -= 10; | |
} else { | |
y += 10; | |
} | |
if (x < 0 || x >= width || y < 0 || y >= height) { | |
alert('Out of bounds!'); | |
restart(); | |
return; | |
} | |
let tail = snake.slice(0, snake.length - 1); | |
for (let i = 0; i < tail.length; i++) { | |
if (x === tail[i][0] && y === tail[i][1]) { | |
alert('You are not allowed to touch yourself. Be decent.'); | |
restart(); | |
return; | |
} | |
} | |
// Ate treat? | |
if (x === treat[0] && y === treat[1]) { | |
setTreat(); | |
increaseScore(); | |
snake.push([x, y]); | |
} | |
snake.shift(); | |
snake.push([x, y]); | |
// Draw snake | |
snake.forEach(([x, y]) => { | |
ctx.beginPath(); | |
ctx.fillStyle = '#007bff'; | |
ctx.fillRect(x, y, 10, 10); | |
ctx.stroke(); | |
}); | |
setTimeout(tick, 70, snake); | |
}; | |
tick([[100, 200], [110, 200]]); | |
}; | |
play(); | |
</script> |
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MIT License.
You can play here.