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August 29, 2015 14:16
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This is just a file that contains my MyHelper class, in which I add useful classes and function that I need to use often when working with js.
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/* Myhelper */ | |
var MyHelper = {} | |
MyHelper.getValueOfPixelString = function(string) { | |
if(string.indexOf("px") > -1) { | |
res = Number(string.replace("px","")); | |
if(res) return res; | |
else { | |
console.log('ERROR in MyHelper.getValueOfPixelString():' | |
+ ' replacing "px" in passed string "' + string + '" did not return a' | |
+ ' number'); | |
} | |
} | |
else { | |
console.log('ERROR in MyHelper.getValueOfPixelString():' | |
+ 'no string "px" found in passed string "' + string + '"'); | |
return false; | |
} | |
} | |
MyHelper.Vector2 = function(x,y) { | |
this.x = x; | |
this.y = y; | |
} | |
MyHelper.Vector2.prototype.getLength = function() { | |
return Math.sqrt(Math.pow(this.x,2) + Math.pow(this.y,2)); | |
} | |
MyHelper.Vector2.prototype.getVectorTo = function(vector) { | |
return this.getSubstracted(vector); | |
} | |
MyHelper.Vector2.prototype.getDistanceTo = function(vector) { | |
return this.getVectorTo(vector).getLength(); | |
} | |
MyHelper.Vector2.prototype.getNormalized = function() { | |
return new MyHelper.Vector2( | |
this.x/this.getLength(), | |
this.y/this.getLength() | |
) | |
} | |
MyHelper.Vector2.prototype.normalize = function() { | |
var norm = this.getNormalized(); | |
this.x = norm.x; | |
this.y = norm.y; | |
} | |
MyHelper.Vector2.prototype.getAdded = function(vector) { | |
return new MyHelper.Vector2(this.x + vector.x, this.y + vector.y); | |
} | |
MyHelper.Vector2.prototype.add = function (vector) { | |
this.x += vector.x; | |
this.y += vector.y; | |
} | |
MyHelper.Vector2.prototype.getSubstracted = function (vector) { | |
return new MyHelper.Vector2(this.x - vector.x, this.y - vector.y); | |
} | |
MyHelper.Vector2.prototype.substract = function (vector) { | |
this.x -= vector.x; | |
this.y -= vector.y; | |
} | |
MyHelper.Vector2.prototype.getMultiplied = function (number) { | |
return new MyHelper.Vector2(this.x*number, this.y*number); | |
} | |
MyHelper.Vector2.prototype.multiply = function (number) { | |
this.x *= number; | |
this.y *= number; | |
} | |
MyHelper.absToRelPosition = function(x,y,elem) { | |
return new MyHelper.Vector2( | |
x-elem.position().left, | |
y-elem.position().top | |
); | |
} |
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