Created
May 15, 2019 02:41
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BezierCurveExample
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OtherMonster monster; | |
void setup() { | |
size(640, 360); | |
monster = new OtherMonster(); | |
} | |
void draw() { | |
background(#FFFFFF); | |
// change monster location | |
monster.setPosition(mouseX, mouseY); | |
// draw the monster | |
monster.draw(); | |
// draw box around monster | |
monster.drawBox(); | |
} | |
class OtherMonster { | |
int x; | |
int y; | |
OtherMonster() {} | |
// set x, y mouse position | |
void setPosition(int x, int y) { | |
this.x = x; | |
this.y = y; | |
} | |
void draw() { | |
// https://processing.org/reference/bezier_.html | |
// ------- | |
// x1 float: coordinates for the first anchor point | |
// y1 float: coordinates for the first anchor point | |
// x2 float: coordinates for the first control point | |
// y2 float: coordinates for the first control point | |
// x3 float: coordinates for the second control point | |
// y3 float: coordinates for the second control point | |
// x4 float: coordinates for the second anchor point | |
// y4 float: coordinates for the second anchor point | |
// ------- | |
// bezier(x1, y1, x2, y2, x3, y3, x4, y4) | |
// the mouse position is our first anchor | |
int x1 = this.x; | |
int y1 = this.y; | |
// this the is first control point | |
// mess around with these values to get an idea of what the curve will look like | |
int x2 = this.x + 10; | |
int y2 = this.y - 20; | |
// this is our second anchor | |
int x3 = this.x + 40; | |
int y3 = this.y + 20; | |
// finally our second control point | |
int x4 = this.x + 30; | |
int y4 = this.y - 40; | |
noFill(); | |
stroke(0, 0, 0); | |
bezier(x1, y1, x2, y2, x3, y3, x4, y4); | |
} | |
// draw box around your curve based on your curve values | |
void drawBox() { | |
noFill(); | |
stroke(100, 200, 10); | |
rect(this.x, this.y, 35, -40); | |
} | |
} |
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