This is a WIP of a cheat-sheet that I will finish Eventually™
Mapping of the shader types to Heaps types:
Float = Float
Int = Int
Bool = Bool| [package] | |
| name = "specs-roguelike" | |
| version = "0.1.0" | |
| authors = ["youCodeThings"] | |
| edition = "2018" | |
| [dependencies] | |
| tcod = "0.13" | |
| specs = "0.14.0" |
| const Bundler = require('parcel-bundler'); | |
| const childProcess = require('child_process'); | |
| const file = 'index.js'; | |
| const options = {}; | |
| const bundler = new Bundler(file, options); | |
| const runBundle = process.argv.includes('run'); | |
| let bundle = null; |
| @mixin for-size($size) { | |
| @if $size == phone-only { | |
| @media (max-width: 599px) { @content; } | |
| } @else if $size == tablet-portrait-up { | |
| @media (min-width: 600px) { @content; } | |
| } @else if $size == tablet-landscape-up { | |
| @media (min-width: 900px) { @content; } | |
| } @else if $size == desktop-up { | |
| @media (min-width: 1200px) { @content; } | |
| } @else if $size == big-desktop-up { |
| @mixin for-size($range) { | |
| $phone-upper-boundary: 600px; | |
| $tablet-portrait-upper-boundary: 900px; | |
| $tablet-landscape-upper-boundary: 1200px; | |
| $desktop-upper-boundary: 1800px; | |
| @if $range == phone-only { | |
| @media (max-width: #{$phone-upper-boundary - 1}) { @content; } | |
| } @else if $range == tablet-portrait-up { | |
| @media (min-width: $phone-upper-boundary) { @content; } |
| APP_ENV=testing | |
| APP_KEY=SomeRandomString | |
| DB_CONNECTION=testing | |
| DB_TEST_USERNAME=root | |
| DB_TEST_PASSWORD= | |
| CACHE_DRIVER=array | |
| SESSION_DRIVER=array | |
| QUEUE_DRIVER=sync |
| import R from 'ramda'; | |
| function newId(){ | |
| let d = new Date().getTime(); | |
| let uuid = 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) { | |
| const r = (d + Math.random()*16)%16 | 0; | |
| d = Math.floor(d/16); | |
| return (c=='x' ? r : (r&0x3|0x8)).toString(16); | |
| }); | |
| return uuid; |
| var base_path = __dirname.replace('resources/node', ''); | |
| require('dotenv').config({ | |
| path: base_path + '.env' | |
| }); | |
| var env = process.env; | |
| /* Illuminate\Auth\SessionGuard@getName */ | |
| var loginSHA1 = 'login_web_59ba36addc2b2f9401580f014c7f58ea4e30989d'; |