Created
May 6, 2009 00:53
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* keep people working on internal projects, assign and schedule the work | |
* dont look desperate, dont have immediate availability | |
* can tell a client you can 'shuffle internal projects' to accomodate them | |
* online ads dont work well | |
* referrals instead | |
* do a great job every single time | |
* voice calls important | |
* when people call you call them back | |
* legal | |
* contracts | |
* 2 part contracting | |
* master services agreement (binds them as client, doesnt bind payment) | |
* statement of work | |
* split deliverables into 2 parts | |
* things specific to their business (work for hire) | |
* general code (you keep copyright) | |
* limit liability (no more than what they paid you) | |
* specify arbitrator (and arbitration location) | |
* RightSignature for signing documents | |
* never negotiate under pressure | |
* finances | |
* took hashrocket 700k in their first year to build | |
* fixed bid contracts = bad | |
* puts you at odds | |
* you want to cut corners | |
* they want to squeeze more work in | |
* hashrocket rates (variable based on length of engagement) | |
* 250 obie | |
* 190 short term | |
* 175 long term | |
* 150 > 6 mos | |
* open source negotiable (good publicity) | |
* make sure you budget for non-paying clients (literal line item) | |
* keeps you from getting desperate | |
* hashrocket runs 100-300k 90 day AR | |
* budgeting for product development | |
* jump from services -> product is hard | |
* dont invoice manually | |
* check out Harvest | |
* agile | |
* try to follow every agile practice | |
* storycard for estimation | |
* relationships | |
* talk to your clients every day | |
* help your client manage their budget | |
* win over their people | |
* be able to fire clients | |
* keep employees learning | |
* nice work environment | |
* keep employees in the loop |
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