Created
February 14, 2013 21:03
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A simple last in - first out queue for RubyMotion. I feel like it should be harder than this...
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class LifoQueue | |
def initialize(name, depth) | |
raise ArgumentError, "depth must be a number greater than zero" unless Fixnum === depth and depth > 0 | |
super | |
@depth = depth | |
@stack = [] | |
@mutex = Mutex.new | |
@queue = Dispatch::Queue.send :new, name | |
end | |
def async(&block) | |
@mutex.synchronize do | |
if @stack.size >= @depth - 1 | |
@stack.shift | |
end | |
patch_state(block, :waiting) | |
@stack.push(block) | |
end | |
call_next | |
end | |
def call_next | |
@queue.async do | |
next_proc = @mutex.synchronize do | |
@stack.pop | |
end | |
if next_proc | |
next_proc.state = :calling | |
next_proc.call | |
next_proc.state = :done | |
call_next | |
end | |
end | |
end | |
def patch_state(obj, initial_state) | |
obj.instance_variable_set('@_state', initial_state) | |
def obj.state | |
@_state | |
end | |
def obj.state=(state) | |
@_state = state | |
end | |
end | |
end |
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