Created
March 29, 2019 15:07
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Speed Of Ray Trace
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using System.Collections; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using UnityEngine; | |
public class RayTraceSpeed : MonoBehaviour | |
{ | |
public TMPro.TextMeshProUGUI m_UIPerfText; | |
Stopwatch m_Stopwatch = new Stopwatch(); | |
int m_UpdateCounter; | |
int m_FrameCounter; | |
long m_RayCounter; | |
// Start is called before the first frame update | |
public void StartLoop() | |
{ | |
m_Stopwatch.Start(); | |
//RayCount | |
} | |
public void EndLoop(int rayCount) | |
{ | |
++m_UpdateCounter; | |
++m_FrameCounter; | |
m_RayCounter += rayCount; | |
} | |
// Update is called once per frame | |
public void Update() | |
{ | |
if (m_UpdateCounter == 10) | |
{ | |
m_Stopwatch.Stop(); | |
var s = (float)((double)m_Stopwatch.ElapsedTicks / (double)Stopwatch.Frequency) / m_UpdateCounter; | |
int FPS = (int)(1f / Time.unscaledDeltaTime); | |
var ms = s * 1000.0f; | |
var mrayS = m_RayCounter / m_UpdateCounter / s * 1.0e-6f; | |
var mrayFr = m_RayCounter / m_UpdateCounter * 1.0e-6f; | |
m_UIPerfText.text = string.Format("{0:F2}ms ({1:F2}FPS) {2:F2}Mrays/s {3:F2}Mrays/frame {4} frames", ms, 1 / s, mrayS, mrayFr, m_FrameCounter); | |
m_UpdateCounter = 0; | |
m_RayCounter = 0; | |
m_Stopwatch.Reset(); | |
} | |
} | |
} |
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