Created
November 15, 2018 21:19
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using UnityEngine; | |
using System.Collections; | |
using UnityEngine.UI; | |
[ExecuteInEditMode] | |
[AddComponentMenu("Layout/Auto Grid Layout Group", 152)] | |
public class AutoGridLayout : GridLayoutGroup | |
{ | |
[SerializeField] | |
private bool m_IsColumn; | |
[SerializeField] | |
private int m_Column = 1, m_Row = 1; | |
public override void CalculateLayoutInputHorizontal() | |
{ | |
base.CalculateLayoutInputHorizontal(); | |
float iColumn = -1; | |
float iRow = -1; | |
if (m_IsColumn) | |
{ | |
iColumn = m_Column; | |
if (iColumn <= 0) | |
{ | |
iColumn = 1; | |
} | |
iRow = Mathf.CeilToInt(this.transform.childCount / iColumn); | |
} | |
else | |
{ | |
iRow = m_Row; | |
if (iRow <= 0) | |
{ | |
iRow = 1; | |
} | |
iColumn = Mathf.CeilToInt(this.transform.childCount / iRow); | |
} | |
float fHeight = (rectTransform.rect.height - ((iRow - 1) * (spacing.y))) - ((padding.top + padding.bottom)); | |
float fWidth = (rectTransform.rect.width - ((iColumn - 1) * (spacing.x))) - ( (padding.right + padding.left)); | |
Vector2 vSize = new Vector2(fWidth / iColumn, (fHeight) / iRow); | |
cellSize = vSize; | |
} | |
} |
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