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@deakcor
Created January 8, 2021 12:55
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Cropping shader for Godot Engine
/**
* Crop a texture.
* License: CC0
* https://creativecommons.org/publicdomain/zero/1.0/
*/
shader_type canvas_item;
uniform float crop_left:hint_range(0.0,1.0,0.01) = 0.0;
uniform float crop_right:hint_range(0.0,1.0,0.01) = 0.5;
uniform float crop_top:hint_range(0.0,1.0,0.01) = 0.0;
uniform float crop_bottom:hint_range(0.0,1.0,0.01) = 0.0;
void fragment(){
vec4 color = texture(TEXTURE,UV);
if (UV.x<=crop_left || UV.x>=1.0-crop_right || UV.y>=1.0-crop_bottom || UV.y<=crop_top){
color.a = 0.0;
}
COLOR = color;
}
@deakcor

deakcor commented Jan 8, 2021

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