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Shadow 2D for Godot Engine
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/** | |
* Shadow 2D. | |
* License: CC0 | |
* https://creativecommons.org/publicdomain/zero/1.0/ | |
*/ | |
shader_type canvas_item; | |
render_mode blend_mix; | |
uniform vec2 deform = vec2(2.0, 2.0); | |
uniform vec2 offset = vec2(0.0, 0.0); | |
uniform vec4 modulate : hint_color; | |
void fragment() { | |
vec2 ps = TEXTURE_PIXEL_SIZE; | |
vec2 uv = UV; | |
float sizex = float(textureSize(TEXTURE,int(ps.x)).x); | |
float sizey = float(textureSize(TEXTURE,int(ps.y)).y); | |
uv.y+=offset.y*ps.y; | |
uv.x+=offset.x*ps.x; | |
float decalx=((uv.y-ps.x*sizex)*deform.x); | |
float decaly=((uv.y-ps.y*sizey)*deform.y); | |
uv.x += decalx; | |
uv.y += decaly; | |
vec4 shadow = vec4(modulate.rgb, texture(TEXTURE, uv).a * modulate.a); | |
vec4 col = texture(TEXTURE, UV); | |
COLOR = mix(shadow, col, col.a); | |
} |
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Yes I made this shader a long time ago, I guess I'll need to rewrite it