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| setInterval(function() { | |
| for (var h in Game.shimmers){ | |
| Game.shimmers[h].pop(); | |
| } | |
| }, 1000); | |
| // --- Calculator | |
| function Calculator () { | |
| this.schema = [ | |
| { | |
| objects: function () { | |
| return Game.UpgradesInStore.filter(function(e) { | |
| return ([ | |
| 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 84, 85, 87, 141, // bingo upgrades | |
| 182, 183, 184, 185, 333, 331, 209 // season switchers | |
| ].indexOf(e.id) < 0); | |
| }); | |
| }, | |
| accessors: { | |
| add: function (e) { e.bought = 1; }, | |
| sub: function (e) { e.bought = 0; }, | |
| price: function (e) { return e.basePrice; } | |
| } | |
| }, | |
| { | |
| objects: function () { return Game.ObjectsById; }, | |
| accessors: { | |
| add: function (e) { e.amount++; }, | |
| sub: function (e) { e.amount--; }, | |
| price: function (e) { return e.price; } | |
| } | |
| } | |
| ]; | |
| } | |
| Calculator.prototype = { | |
| cps_acc: function (base_cps, new_cps, price) { return (base_cps * base_cps) * (new_cps - base_cps) / (price * price); }, | |
| ecps: function () { return Game.cookiesPs * (1 - Game.cpsSucked) }, | |
| calc_bonus: function (item, list_generator, mouse_rate) { | |
| var func = Game.Win; | |
| Game.Win = function () { }; | |
| var res = list_generator().map(function (e) { | |
| var price = Math.round(this.item.price(e)); | |
| this.item.add(e); Game.CalculateGains(); | |
| var cps = this.calc.ecps() + Game.computedMouseCps * this.rate; | |
| this.item.sub(e); Game.CalculateGains(); | |
| return { obj: e, price: price, acc: this.calc.cps_acc(this.base_cps, cps, price) }; | |
| }.bind({ | |
| item: item, | |
| calc: this, | |
| rate: mouse_rate, | |
| base_cps: (Game.cookiesPs ? this.ecps() : 0.001) + Game.computedMouseCps * mouse_rate, | |
| })); | |
| Game.Win = func; | |
| return res; | |
| }, | |
| find_best: function (mouse_rate) { | |
| var pool = []; | |
| var zero_buy = Math.sqrt(Game.cookiesEarned * Game.cookiesPs); | |
| for (var i = 0; i < this.schema.length; i++) | |
| pool = pool.concat(this.calc_bonus(this.schema[i].accessors, this.schema[i].objects, mouse_rate || 0)); | |
| return pool.reduce(function (m, v) { return m.acc == 0 && m.price < zero_buy ? m : (v.acc == 0 && v.price < zero_buy ? v : (m.acc < v.acc ? v : m)); }, pool[0]); | |
| } | |
| }; | |
| // --- Controller | |
| function Controller () { | |
| this.calc = new Calculator(); | |
| this.notify = new Audio("https://gist.github.com/pernatiy/38bc231506b06fd85473/raw/beep-30.mp3"); //source: http://www.soundjay.com/button/beep-30b.mp3 | |
| this.protect = true; | |
| this.target = { name: undefined, price: -1 }; | |
| this.total = -1; | |
| this.actions = { | |
| timeouts: { }, | |
| guard: { delay: 1000, func: this.guard.bind(this) }, | |
| autobuy: { delay: 50, func: this.autobuy.bind(this) }, | |
| oneshot: { delay: 0, func: this.autobuy.bind(this) }, | |
| status: { delay: 0, func: this.status.bind(this) }, | |
| protect: { delay: 0, func: this.toggle_protect.bind(this) }, | |
| main: { delay: 50, func: Game.ClickCookie }, | |
| frenzy: { delay: 50, func: function () { if (Game.clickFrenzy > 0) Game.ClickCookie(); } }, | |
| season: { delay: 1000, func: function () { if (Game.seasonPopup && Game.seasonPopup.life > 0) Game.seasonPopup.click(); } }, | |
| gold: { | |
| delay: 1000, | |
| func: function () { | |
| if( Game.shimmers ){ | |
| var sha = Object.keys(Game.shimmers); | |
| for(var i = 0; i < sha.length; i++){ | |
| sha[i].l.click(); | |
| } | |
| } | |
| } | |
| }, | |
| gnotify: { delay: 1000, func: function () { if (Game.goldenCookie && Game.goldenCookie.life > 0 && Game.goldenCookie.wrath == 0) this.play(); }.bind(this.notify) }, | |
| }; | |
| this.toggle_action('guard'); | |
| } | |
| Controller.prototype = { | |
| say: function (msg, news) { | |
| console.log(msg); | |
| if (news) { | |
| Game.Ticker = msg; | |
| Game.TickerAge = 10 * Game.fps; | |
| } else { | |
| Game.Popup(msg); | |
| } | |
| }, | |
| guard: function () { | |
| var t = this.total; | |
| this.total = 1000 * (Game.frenzy > 0) + Game.BuildingsOwned + Game.UpgradesOwned; | |
| if (this.actions.timeouts.buy && (t != this.total || !this.actions.autobuy.id || this.target.price <= Game.cookies - this.calc.ecps())) | |
| this.unqueue_action('buy'); | |
| }, | |
| autobuy: function () { | |
| if (this.actions.timeouts.buy || Game.clickFrenzy > 0) | |
| return; | |
| var info = this.calc.find_best(this.actions.main.id ? 1000 / this.actions.main.delay : 0); | |
| var protect = this.protect && Game.Has('Get lucky') ? (Game.frenzy ? 1 : 7) * Game.cookiesPs * 12000 : 0; | |
| var wait = (protect + info.price - Game.cookies) / this.calc.ecps(); | |
| var msg = (wait > 0 ? 'Waiting (' + Beautify(wait, 1) + ' s) for' : 'Choosing') + ' "' + info.obj.name + '"'; | |
| console.log("For {cps = " + Beautify(Game.cookiesPs, 1) + ", protect = " + Beautify(protect) + "} best candidate is", info); | |
| this.say(msg); | |
| if (wait > 0) { | |
| this.target.name = info.obj.name; | |
| this.target.price = protect + info.price; | |
| this.queue_action( | |
| 'buy', | |
| 1000 * (Game.cookiesPs ? wait + 0.05 : 60), | |
| function () { if (info.price <= Game.cookies) { this.say('Bought "' + info.obj.name + '"'); info.obj.buy(); this.total++; } }.bind(this) | |
| ); | |
| } else { | |
| info.obj.buy(); | |
| this.total++; | |
| } | |
| }, | |
| status: function () { | |
| var act = []; | |
| var b2s = function (b) { return b ? 'on'.fontcolor('green') : 'off'.fontcolor('red'); }; | |
| for (var i in this.actions) | |
| if (this.actions[i].delay && i != 'guard') | |
| act.push(i + ': ' + b2s(this.actions[i].id)); | |
| var msg = '<p>' + act.join(', ') + '</p>'; | |
| msg += '<p>cookie protection for max frenzy/lucky combo: ' + b2s(this.protect) + '</p>'; | |
| if (this.actions.timeouts.buy) | |
| msg += '<p>waiting ' + Beautify((this.target.price - Game.cookies) / this.calc.ecps(), 1) + ' s for "' + this.target.name + '"</p>'; | |
| this.say(msg, true); | |
| }, | |
| toggle_protect: function () { this.protect = !this.protect; this.unqueue_action('buy'); }, | |
| toggle_action: function (name) { | |
| var action = this.actions[name]; | |
| if (!action) | |
| return; | |
| if (action.delay) { | |
| action.id = action.id ? clearInterval(action.id) : setInterval(action.func, action.delay); | |
| this.say('Action "' + name + '" turned ' + (action.id ? 'on' : 'off')); | |
| } else { | |
| action.func(); | |
| } | |
| }, | |
| unqueue_action: function (name) { | |
| var to = this.actions.timeouts; | |
| if (to[name]) { | |
| clearTimeout(to[name]); | |
| delete to[name]; | |
| } | |
| }, | |
| queue_action: function (name, delay, func) { | |
| var to = this.actions.timeouts; | |
| this.unqueue_action(name); | |
| to[name] = setTimeout(function () { func(); delete to[name]; }, delay); | |
| }, | |
| }; | |
| var view = { | |
| ctrl: new Controller, | |
| actions: { | |
| 65 /* A */: 'autobuy', | |
| 90 /* Z */: 'oneshot', | |
| 72 /* H */: 'season', | |
| 71 /* G */: 'gold', | |
| 78 /* N */: 'gnotify', | |
| 70 /* F */: 'frenzy', | |
| 77 /* M */: 'main', | |
| 83 /* S */: 'status', | |
| 80 /* P */: 'protect', | |
| }, | |
| }; | |
| document.addEventListener('keydown', function (e) { if (this.actions[e.keyCode]) this.ctrl.toggle_action(this.actions[e.keyCode]); }.bind(view)); | |
| [65, 72, 71, 70, 77].map(function(key){ | |
| this.ctrl.toggle_action(this.actions[key]); | |
| }.bind(view)); |
autobuy break down when free upgrade golden cookie sound selection background selector
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how to click only "good" GC? How to automatically catch "fortune messages"? It may freeze and say X-thousend seconds for... but it can be bought now.