- Open below directory in Finder with Cmnd + Shift + G
/Applications/Xcode.app/Contents/Frameworks/IDEKit.framework/Versions/A/Resources/
| -nowarn:0649 |
| // Drop into Assets/Editor, use "Tools/Regenerate asset GUIDs" | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Diagnostics; | |
| using System.IO; | |
| using UnityEditor; | |
| namespace UnityGuidRegenerator { | |
| public class UnityGuidRegeneratorMenu { |
| using System; | |
| using System.IO; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Xml.Linq; | |
| using UnityEngine; | |
| using UnityEditor; | |
| #if ENABLE_VSTU |
| /// <summary> | |
| /// Utilties for reflection | |
| /// </summary> | |
| public static class ReflectionUtils | |
| { | |
| /// <summary> | |
| /// Get all the fields of a class | |
| /// </summary> | |
| /// <param name="type">Type object of that class</param> | |
| /// <returns></returns> |
| Windows Registry Editor Version 5.00 | |
| [HKEY_CLASSES_ROOT\Folder\shell\Unity5] | |
| @="" | |
| "Icon"="%ProgramFiles%\\Unity\\Editor\\Unity.exe" | |
| "MUIVerb"="Open as Unity Project" | |
| [HKEY_CLASSES_ROOT\Folder\shell\Unity5\Command] | |
| @="cmd /c start /D\"c:\\Program Files\\Unity\\Editor\\\" Unity.exe -projectPath \"%1\"" |