- Open below directory in Finder with Cmnd + Shift + G
/Applications/Xcode.app/Contents/Frameworks/IDEKit.framework/Versions/A/Resources/
Windows Registry Editor Version 5.00 | |
[HKEY_CLASSES_ROOT\Folder\shell\Unity5] | |
@="" | |
"Icon"="%ProgramFiles%\\Unity\\Editor\\Unity.exe" | |
"MUIVerb"="Open as Unity Project" | |
[HKEY_CLASSES_ROOT\Folder\shell\Unity5\Command] | |
@="cmd /c start /D\"c:\\Program Files\\Unity\\Editor\\\" Unity.exe -projectPath \"%1\"" |
/// <summary> | |
/// Utilties for reflection | |
/// </summary> | |
public static class ReflectionUtils | |
{ | |
/// <summary> | |
/// Get all the fields of a class | |
/// </summary> | |
/// <param name="type">Type object of that class</param> | |
/// <returns></returns> |
using System; | |
using System.IO; | |
using System.Linq; | |
using System.Text; | |
using System.Xml.Linq; | |
using UnityEngine; | |
using UnityEditor; | |
#if ENABLE_VSTU |
// Drop into Assets/Editor, use "Tools/Regenerate asset GUIDs" | |
using System; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.IO; | |
using UnityEditor; | |
namespace UnityGuidRegenerator { | |
public class UnityGuidRegeneratorMenu { |