start new:
tmux
start new with session name:
tmux new -s myname
| DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
| Version 2, December 2004 | |
| Copyright (C) 2011 Jed Schmidt <http://jed.is> | |
| Everyone is permitted to copy and distribute verbatim or modified | |
| copies of this license document, and changing it is allowed as long | |
| as the name is changed. | |
| DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
| // Straightforward + simple. | |
| $("button").on("click", function(event) { | |
| event.preventDefault(); | |
| var button = $(this); | |
| var numberElem = button.find(".number"); | |
| var number = Number(numberElem.text()) - 1; | |
| numberElem.text(number); | |
| if (number === 0) { | |
| button.prop("disabled", true); | |
| button.off("click"); |
| if ( !class_exists('JMO_Custom_Nav')) { | |
| class JMO_Custom_Nav { | |
| public function add_nav_menu_meta_boxes() { | |
| add_meta_box( | |
| 'wl_login_nav_link', | |
| __('WishList Login'), | |
| array( $this, 'nav_menu_link'), | |
| 'nav-menus', | |
| 'side', | |
| 'low' |
| var path = require('path') | |
| var browserify = require('browserify') | |
| var glob = require('glob') | |
| var bundler = browserify({ | |
| entries: ['./src/Application'], | |
| extensions: ['.jsx'], | |
| paths: glob.sync('src/**/').map(function(directory) { | |
| return path.join(__dirname, directory) | |
| }) |
| var Singleton = { | |
| _threads : [], | |
| process: function (name, callback) { | |
| var evt = this._threads[name]; | |
| if (evt == null) { | |
| evt = this._threads[name] = { name : name }; | |
| } | |
| if (evt.running) { | |
| evt.que = true; | |
| return; |
| import * as React from 'react'; | |
| import { Component } from 'react'; | |
| export default function HOCBaseRender<Props, State, ComponentState>( | |
| Comp: new() => Component<Props & State, ComponentState>) { | |
| return class HOCBase extends Component<Props, State> { | |
| render() { | |
| return <Comp {...this.props} {...this.state}/>; | |
| } | |
| } |
| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEditor; | |
| public static class PivotUtilities | |
| { | |
| [MenuItem("GameObject/Pivot/Create Pivot", false, 0)] | |
| static void CreatePivotObject() | |
| { |