Skip to content

Instantly share code, notes, and snippets.

@fardjad
fardjad / taming-an-onyx-tablet.md
Last active May 30, 2025 10:12
[Taming an Onyx Tablet] The documented process of securing my Onyx Boox tablet #blog #onyx #boox

Taming an Onyx Tablet

Onyx tablets reportedly phone home and send "data" to some servers in China. The manufacturer apparently refuses to publish the source-code modifications to the OS and the open-source apps they are using and they even go as far as violating GPL.

Of course I learned all that after buying this tablet. To ease my mind, I spent some time debloating it and then blocked the outgoing traffic to

During the past days, this great article by Sam Pruden has been making the rounds around the gamedev community. While the article provides an in-depth analysis, its a bit easy to miss the point and exert the wrong conclusions from it. As such, and in many cases, users unfamiliar with Godot internals have used it points such as following:

  • Godot C# support is inefficient
  • Godot API and binding system is designed around GDScript
  • Godot is not production ready

In this brief article, I will shed a bit more light about how the Godot binding system works and some detail on the Godot

@dector
dector / index.ts
Created August 31, 2023 11:36
Send email from Cloudflare Worker
/*
Also requires DNS setup for domain:
TXT
_mailchannels
v=mc1 cfid=<YOUR_WORKER_DOMAIN_IN_CLOUDFLARE>.workers.dev
Also DKIM:
https://developers.cloudflare.com/pages/platform/functions/plugins/mailchannels/
@davidedmundson
davidedmundson / PlasmaNested.sh
Last active June 14, 2025 02:47
Run plasma from within gamescope
#!/bin/sh
# Remove the performance overlay, it meddles with some tasks
unset LD_PRELOAD
## Shadow kwin_wayland_wrapper so that we can pass args to kwin wrapper
## whilst being launched by plasma-session
mkdir $XDG_RUNTIME_DIR/nested_plasma -p
cat <<EOF > $XDG_RUNTIME_DIR/nested_plasma/kwin_wayland_wrapper
#!/bin/sh
@wlib
wlib / LICENSE
Last active April 30, 2024 17:07
Run a shell script with bash, line-by-line, prompted on each command. Useful for running unknown scripts or debugging. Not a secure substitute for understanding a script beforehand.
MIT License
Copyright (c) 2021 Daniel Ethridge
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
@prologic
prologic / LearnGoIn5mins.md
Last active May 23, 2025 18:08
Learn Go in ~5mins
@nileshtrivedi
nileshtrivedi / home-server.md
Last active June 1, 2024 00:11
Home Server setup: Raspberry PI on Internet via reverse SSH tunnel

Raspberry Pi on Internet via reverse SSH tunnel

HackerNews discussed this with many alternative solutions: https://news.ycombinator.com/item?id=24893615

I already have my own domain name: mydomain.com. I wanted to be able to run some webapps on my Raspberry Pi 4B running perpetually at home in headless mode (just needs 5W power and wireless internet). I wanted to be able to access these apps from public Internet. Dynamic DNS wasn't an option because my ISP blocks all incoming traffic. ngrok would work but the free plan is too restrictive.

I bought a cheap 2GB RAM, 20GB disk VM + a 25GB volume on Hetzner for about 4 EUR/month. Hetzner gave me a static IP for it. I haven't purchased a floating IP yet.

@raysan5
raysan5 / custom_game_engines_small_study.md
Last active June 12, 2025 09:53
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

#!/bin/bash
# Adjust homserver, room, and accesstoken to your particular setup
# Script is expecting data to be piped in on STDIN
# Example:
# echo "some text" | sendmatrix
msgtype=m.text
homeserver=<homeserver>
room=<room id>
@dideler
dideler / bot.rb
Last active May 18, 2025 07:48
Sending a notification message to Telegram using its HTTP API via cURL
# Use this script to test that your Telegram bot works.
#
# Install the dependency
#
# $ gem install telegram_bot
#
# Run the bot
#
# $ ruby bot.rb
#